First off I am extremely noobish so forgive any ignorance.
the model animation times register at roughly 10 times faster then what they should be ... a .3 second clip ends up being .03 seconds.. is there any info on how many frames something has to be to reach a second of animation in unreal?
scaling the armature object in blender doesnt work how it should when you import into unreal the animations still act like there going off of the smaller version of the armature.
thanks for any and all help.



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