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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Bellevue, WA
    Posts
    208

    Default [Bug Report] Crash On Startup While Minimizing Game

    Summary: When the UDK splash video first appears, minimizing the game will cause the rendering thread to crash due to a fatal error.

    To reproduce:
    1. Load UD in Windowed mode
    2. During the UT splash video, minimize the game by clicking on the application in the taskbar.
    3. Restore the Window

    Result: Game crashes.

    Launch.log showing the error occuring:

    Code:
    Log: Log file open, 11/13/09 10:05:45
    Init: Version: 5860
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 30 2009 13:20:02
    Init: Changelist: 390428
    Init: Command line: -windowed -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
    Init: Character set: Unicode
    Init: Computer: TOLSONDSPACE-PC
    Init: User: TOlson
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =25.000000 MHz
    Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=2.0GB
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am TOlsonDSpace-PC (10.15.125.195:0)
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: OS stats:
    Init: 	Windows Vista Service Pack 2
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 2045MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 4336MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 209.068 (stored result)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 2
    Init: 	NumPhysicalProcessors: 2
    Init: 	MaxSpeed: 2813
    Init: 	CurrentSpeed: 2813
    Init: 	CoresPerProcessor: 2
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: AMD
    Init: 	CPUName: AMD Athlon 64
    Init: 	L1CacheSize: 64
    Init: 	L2CacheSize: 512
    Init: 	Architecture: x64
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000193
    Init: 	DriverVersion: 8.15.11.8618
    Init: 	DeviceName: NVIDIA GeForce 8800 GTS
    Init: 	DriverName: nvd3dum.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 320
    Init: 	DedicatedVRAM: 297
    Init: 	AdapterCount: 2
    Init: 	SupportsHardwareTnL: 1
    Init: 	GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTS
    Init: Machine  detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
    Init: Previous detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version : 1.7.3.1
    Log:     licensee: Unreal Engine 3 Licensee
    Log:     project : Unreal Engine 3 Project
    Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
    Log: ... Loaded 290 shaders (0 legacy, 0 redundant)
    Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 38 materials (0 redundant)
    Log: ... Loaded 11610 shaders (0 legacy, 87 redundant)
    Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
    Log: 73117 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Init: UEngine initialized
    Log: Object size..............: 60
    Log: Actor size...............: 464
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 464
    Log: Looking for DLC...
    Init: Using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample
    Log: XAudio2Device: Allocated 32 sources
    Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
    Init: XAudio2Device initialized.
    Init: Client initialized
    Log: UIScene size.............: 1308
    Log: UIObject size............: 1056
    Log: LoadMap: UTFrontEnd?Name=Player1?team=255
    Log: Virtual  memory allocation size:  81.21 MByte (85159936 Bytes)
    Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
    Log: Game class is 'UTEntryGame'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.11.13-10.05.54
    Log: Bringing up level for play took: 0.009034
    Log: Accessed None 'AccessControl'
    	UTEntryGame UTFrontEnd.TheWorld:PersistentLevel.UTEntryGame_0
    	Function Engine.GameInfo:Login:0358
    Log: ########### Finished loading level: 1.016411 seconds
    Init: Game engine initialized
    Log: Initializing Engine Completed
    Critical: appError called: Rendering thread exception:
    Fatal error!
    
    Address = 0x18811b63 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881d124 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881ef91 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881f308 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x18823289 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Rendering thread exception:
    Fatal error!
    
    Address = 0x18811b63 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881d124 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881ef91 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x1881f308 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    Address = 0x18823289 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
    
    
    Address = 0x7661fbae (filename not found) [in C:\Windows\system32\KERNEL32.dll]
    Address = 0x65f6dbf9 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.1_none_e163563597edeada\MSVCR90.dll]
    Address = 0x5d3041   (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
    Address = 0xe865f9d2 (filename not found) 
    Address = 0xe865f9d2 (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UXAudio2Device::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Log: Log file closed, 11/13/09 10:06:41
    Systems showing the crash (I have the dxdiag.txt output if needed...they were too long)

    PC 1:
    • OS: Windows Vista Ultimate SP2 32-bit
    • Proc: Athlon 64 X2 5400+
    • RAM: 2 gigs
    • Video Card: Nvidia 8800GTS


    PC 2:
    • OS: Windows 7 Professional 32-bit
    • Proc: Core 2 Duo T7400
    • RAM: 2 gigs
    • Video Card: ATi Radeon Mobility X1400


    PC 3:
    • OS: Windows 7 Professional 64-bit
    • Proc: Core 2 Quad Q6600
    • RAM: 4 gigs
    • Video Card: Nvidia 8800GT
    Producer - Unreal Demolition

  2. #2
    Super Moderator
    Join Date
    Dec 2007
    Posts
    322

    Default

    We are able to reproduce this. Thank you for finding it.
    What Clucks At Midnight!


 

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