Summary: When the UDK splash video first appears, minimizing the game will cause the rendering thread to crash due to a fatal error.
To reproduce:
1. Load UD in Windowed mode
2. During the UT splash video, minimize the game by clicking on the application in the taskbar.
3. Restore the Window
Result: Game crashes.
Launch.log showing the error occuring:
Code:
Log: Log file open, 11/13/09 10:05:45
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -windowed -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: TOLSONDSPACE-PC
Init: User: TOlson
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =25.000000 MHz
Init: Memory total: Physical=2.0GB Pagefile=4.2GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am TOlsonDSpace-PC (10.15.125.195:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2045MB
Init: Virtual: 2047MB
Init: PageFile: 4336MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 209.068 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 2813
Init: CurrentSpeed: 2813
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000193
Init: DriverVersion: 8.15.11.8618
Init: DeviceName: NVIDIA GeForce 8800 GTS
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 320
Init: DedicatedVRAM: 297
Init: AdapterCount: 2
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTS
Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
Init: Previous detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
Log: ... Loaded 290 shaders (0 legacy, 0 redundant)
Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 38 materials (0 redundant)
Log: ... Loaded 11610 shaders (0 legacy, 87 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
Log: 73117 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 464
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 464
Log: Looking for DLC...
Init: Using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Log: UIScene size.............: 1308
Log: UIObject size............: 1056
Log: LoadMap: UTFrontEnd?Name=Player1?team=255
Log: Virtual memory allocation size: 81.21 MByte (85159936 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.11.13-10.05.54
Log: Bringing up level for play took: 0.009034
Log: Accessed None 'AccessControl'
UTEntryGame UTFrontEnd.TheWorld:PersistentLevel.UTEntryGame_0
Function Engine.GameInfo:Login:0358
Log: ########### Finished loading level: 1.016411 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Critical: appError called: Rendering thread exception:
Fatal error!
Address = 0x18811b63 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881d124 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881ef91 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881f308 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x18823289 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Rendering thread exception:
Fatal error!
Address = 0x18811b63 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881d124 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881ef91 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x1881f308 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x18823289 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\binkudk.dll]
Address = 0x7661fbae (filename not found) [in C:\Windows\system32\KERNEL32.dll]
Address = 0x65f6dbf9 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.1_none_e163563597edeada\MSVCR90.dll]
Address = 0x5d3041 (filename not found) [in C:\UDK\UDK-2009-11\Binaries\Win32\UDK.exe]
Address = 0xe865f9d2 (filename not found)
Address = 0xe865f9d2 (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UXAudio2Device::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Log: Log file closed, 11/13/09 10:06:41
Systems showing the crash (I have the dxdiag.txt output if needed...they were too long)
PC 1:
- OS: Windows Vista Ultimate SP2 32-bit
- Proc: Athlon 64 X2 5400+
- RAM: 2 gigs
- Video Card: Nvidia 8800GTS
PC 2:
- OS: Windows 7 Professional 32-bit
- Proc: Core 2 Duo T7400
- RAM: 2 gigs
- Video Card: ATi Radeon Mobility X1400
PC 3:
- OS: Windows 7 Professional 64-bit
- Proc: Core 2 Quad Q6600
- RAM: 4 gigs
- Video Card: Nvidia 8800GT
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