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Thread: Profiles

  1. #1

    Default Profiles

    Anyone know how I would go about implementing user profiles as seen in UT3? I've had a look through the class files and it seems that the scenes and verything are still there, but there's no way to get to them.

    Any ideas?

  2. #2
    Palace Guard

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    Default

    The code seems to still be there, but I haven't had a chance to play with them yet.

  3. #3

    Default

    So does anyone have any idea how to implement them?

  4. #4
    Palace Guard

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    Default

    I tried using the Account Interface the other night and there doesn't seem to be a 'default' implementation for that. I suppose in the case of UT3 they had the GameSpy implementation which is not going to be present in the UDK build.

    At this point, I'm going to say that the existing account interface may not be usable and that you may have to roll your own one.

  5. #5

    Default

    Would you have any tips on that for an UnrealScript noobie like myself?

  6. #6
    Palace Guard

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    Default

    You can try working with the config system. It's more than appropriate to use it for a profile system.


 

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