Hi!
When I try to make the full compile thing I get an error. Here is my log:
Code:
[COMMANDLET 'UDK.exe make -full' STARTED IN ''] marraskuu 12, 5:38
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:16:54
Init: Command line: -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\Core.u'
--------------------Engine - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\Engine.u'
--------------------GameFramework - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\GameFramework.u'
--------------------UnrealEd - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\UnrealEd.u'
--------------------UnrealScriptTest - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\UnrealScriptTest.u'
--------------------IpDrv - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-11\Binaries\Win32\..\..\UTGame\Script\IpDrv.u'
--------------------Virgonix - Release--------------------
Analyzing...
Error, Superclass UTDeathmatch of class VirgonixInfo not found
Error, Superclass UTPawn of class VirgonixPawn not found
Error, Superclass UTPlayerController of class VirgonixPlayerController not found
Compile aborted due to errors.
Warning/Error Summary
---------------------
Error, Superclass UTDeathmatch of class VirgonixInfo not found
Error, Superclass UTPawn of class VirgonixPawn not found
Error, Superclass UTPlayerController of class VirgonixPlayerController not found
Failure - 3 error(s), 0 warning(s)
Execution of commandlet took: 11.98 seconds
[COMMANDLET 'UDK.exe make -full' FAILED] marraskuu 12, 5:39
Here is my path to the classes folder:
Code:
C:\UDK\UDK-2009-11\Development\Src\Virgonix\Classes
And here are the scripts:
VirgonixInfo.uc
Code:
class VirgonixInfo extends UTDeathmatch;
defaultproperties
{
Acronym="MG"
MapPrefixes.Empty
MapPrefixes(0)="MG"
DefaultMapPrefixes.Empty
DefaultMapPrefixes(0)=(Prefix="MG",GameType="Virgonix.VirgonixInfo")
PlayerControllerClass=class'VirgonixPlayerController'
DefaultPawnClass=class'VirgonixPawn'
Name="Default__VirgonixInfo"
}
VirgonixPawn.uc
Code:
class VirgonixPawn extends UTPawn;
simulated function bool CalcCamera(float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV)
{
local vector start, end, hl, hn;
local actor a;
start = Location;
if (Controller != none)
{
end = Location - Vector(Controller.Rotation) * 192.f;
}
else
{
end = Location - Vector(Rotation) * 192.f;
}
a = Trace(hl, hn, end, start, false);
if (a != none)
{
out_CamLoc = hl;
}
else
{
out_CamLoc = end;
}
out_CamRot = Rotator(Location - out_CamLoc);
return true;
}
defaultproperties
{
Begin Object Name=WPawnSkeletalMeshComponent
bOwnerNoSee=false
End Object
Name="Default__VirgonixPawn"
}
VirgonixPlayerController.uc
Code:
class VirgonixPlayerController extends UTPlayerController;
event Possess(Pawn inPawn, bool bVehicleTransition)
{
Super.Possess(inPawn, bVehicleTransition);
SetBehindView(true);
}
defaultproperties
{
Name="Default__VirgonixPlayerController"
}
And yes, I have added the +EditPackages into the DefaultEngine.ini
Code:
[UnrealEd.EditorEngine]
EditPackagesOutPath=..\..\UTGame\Script
FRScriptOutputPath=..\..\UTGame\ScriptFinalRelease
+EditPackages=Virgonix
+EditPackages=OnlineSubsystemLive
+EditPackages=OnlineSubsystemPC
+EditPackages=UTGame
+EditPackages=UTEditor
+EditPackages=UTGameContent
;ModEditPackages=MyMod
AutoSaveDir=..\..\UTGame\Autosaves
InEditorGameURLOptions=?quickstart=1?numplay=1
And the UTGame.ini Engine.GameInfo looks like this:
Code:
[Engine.GameInfo]
DefaultGame=Virgonix.VirgonixInfo
DefaultServerGame=Virgonix.VirgonixInfo
bAdminCanPause=false
MaxPlayers=32
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
PlayerControllerClassName=UTGame.UTPlayerController
As long as I'm aware, there is no errors in the filenames.
Help me please, what have I done wrong?
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