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  1. #1

    Default Footsteps, you Generalists.

    Is there an easy way to alter Footsteps within UDK? I've been struggling to find a solution (May it be my level of knowledge) within the Editor, so that the character-footsteps adapts to the enviroment. Running on everything I've created so far with the generic first sound. Frustrating.

    Any ideas to help me along?

  2. #2
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    Default

    Physical materials will define the type of surface you are running on; somewhere in the code will use the present physical material surface to determine what footstep sound to play.

  3. #3

  4. #4

    Default

    Thanks for the informative replies! I shall look into it!


 

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