Hello everyone!
I've started out with the UDK (Like many) last week, mildly experimenting a little. I am curious - I've done a seamless working texture that in other applications works just fine and even within the Editor - but after I build lights, I get a funky edge. Take a look for yourselves:
[img=http://img197.imageshack.us/img197/2994/textureorother.th.jpg]
Anyone care to explain?



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