Hello you lot.
Some of you may have seen our project around. AFF:PS is a game in the genre of battlefield, a pseudo-realistic ground combat core based in large environments with an array of vehicles and weapons. Our largest gimmick is that we also incorporate fleet combat into the mix, enabling our players to both pilot and run around inside huge capital starships in first person, operate and maintain all their systems, man their turrets, launch fighters from the bay, board other ships using Dropships, all in simultaneous realtime with gorgeous graphics, sound and fx.
We have both *space* maps and *ground* maps, the ground maps being more orthodox BF style wargames, and the spacemaps including the abovementioned starships for incredibly immersive fleet battles.
We have an amazing lead level designer but he only has one pair of hands (despite our efforts to genetically modify him while he sleeps) and next year we would like to expand our content to provide our community with more and better maps. To this end we would like to wave our hands in the air like we just dont care, and attract some serious minded individuals with the drive to create large environments to shoot people in/fly around.
this will be a long term project, initially voluntary but working towards a commercial release. we arent lifting a finger on it until after the new year because every one of us is seriously burned out from this year's titanic struggle to compete in the MSU contest. there will be in-depth planning stages this time around, since we've learned hard lessons from our MSU efforts.
we'd like to recruit mappers of some experience, ideally those who could take the lead on an entire map themselves complete with skills to build custom mesh where neccesary (altho we have a large art team to support you, so you could get away with just whiteboxing)
we'd also like to hear from anyone who perhaps would just like to help with lower level mapping stuff (mesh placement, lighting) so we can get some support for the *big boy* level designers. but all comers beware, we are deadly serious and we will expect a high level of commitment. we will also expect you to listen and take direction from our lead level designer.
The AFF family is a close knit group forged in the crucible of vast ambition and ample will to succeed in what we do. Our game technology is complete and working, you can play the current release downloadable from our ModDB page linked below.
Josh *Strangelet* Grafton, Art Director, AFF:Planetstorm