
Originally Posted by
danimal'
Sorry to resurrect an old post, but I've been trying to simply have computers across my home network play together and this is what the server has to say about it:
NetComeGo: Open TheWorld bla bla 192.168.0.198 bla bla the computer on the local network
NetComeGo: Close TcpipConnection_0 192.168.0.198 bla bla bla
It seems to be connecting and then immediately closing the connection and I'm not sure why. I've disabled all firewalls to the best of my knowledge (software I know is, win7 disabled, the hardware firewall on my router isn't terribly clear, but I'm fairly sure I killed it).
In comparison, if I run the server on my main machine while spawning say 2 clients, they'll both connect just fine so I know it can... Also, oddly, if I try to connect with the updated version of the game with an older one installed on my laptop, it will actually send packages that need to be updated across, but then kill it once those packages are done. Any ideas? Would this happen if I hadn't fully disabled my hardware firewall?
Hey did you ever find a solution to this, I'm getting the same thing with a nearly completely blank level for testing purposes and no code other than UDK's.
Code:
[0056.55] NetComeGo: Open TheWorld 11/24/10 02:58:56 173.61.xxx.xxx
[0057.12] NetComeGo: Close TcpNetDriver_0 TcpipConnection_8 173.61.xxx.xxx:62234 11/24/10 02:58:56
x's are just there so I'm not giving out my friend's IP. As you can see the log shows an incomming connection, so I know he's getting thru the firewalls of doom, but the connection ceases just half a second later as if the server is rejecting it or something.
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