
Originally Posted by
wildicv
How to get a bare install of UDK *no UT assets*:
i try it in UDK-2009-12 and have a problem((
when i start editor from fronted:
Code:
Log: Log file open, 12/18/09 20:15:08
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:30:04
Init: Changelist: 422614
Init: Command line: editor -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: NEW
Init: User:
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am new (192.168.1.100:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
Log: Successfully upload UDK hardware survey to http://udkprofiler.epicgames.com/PostUDKSurveyHandler.ashx in 3.36 seconds.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:28:13
Init: Command line: -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
Init: UEngine initialized
Heading: --------------------Core - Release--------------------
Log: New File, Existing Package (Package Package_0, Package Core)
Log: Loading global macros for Core
Heading: --------------------Engine - Release--------------------
Log: New File, Existing Package (Package Package_1, Package Engine)
Log: === Critical error: ===
Fatal error!
System.AccessViolationException error in UDK:
>?KB:0 GB5=8O 8;8 70?8A8 2 70I8I5==CN ?0<OBL. -B> G0AB> A2845B5;LAB2C5B > B><, GB> 4@C30O ?0<OBL ?>2@5645=0.
2 GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x14e82c6 (filename not found)
then i start compile:
Code:
Log: Log file open, 12/18/09 20:20:45
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:30:04
Init: Changelist: 422614
Init: Command line: make -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: NEW
Init: User:
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am new (192.168.1.100:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:28:13
Init: Command line: -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
Init: UEngine initialized
Heading: --------------------Core - Release--------------------
Log: Analyzing...
Log: Loading global macros for Core
Log: Success: Compiled 2861 line(s), 455 statement(s).
Log: Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-12\Binaries\Win32\..\..\UTGame\Script\Core.u'
Log: Save=25.789311
Log: Moving '..\..\UTGame\Script\Save.tmp' to '..\..\UTGame\Script\Core.u'
Heading: --------------------Engine - Release--------------------
Log: Analyzing...
Log: Loading global macros for Engine
Log: Undefining macro 'INCLUDE_GAME_STATS' at line 13
Log: === Critical error: ===
Fatal error!
System.AccessViolationException error in UDK:
>?KB:0 GB5=8O 8;8 70?8A8 2 70I8I5==CN ?0<OBL. -B> G0AB> A2845B5;LAB2C5B > B><, GB> 4@C30O ?0<OBL ?>2@5645=0.
2 GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x14e82c6 (filename not found)
what to do to solve the problem?
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