I'm trying to do some stuff and it would be really convenient if I could temporarily turn the player character into a KActor/Rigidbody. You can definitely set for example: Instigator.SetPhysics(PHYS_RigidBody);
But seeing as how the player is a pawn [edited], there doesn't seem to be an obvious way to "turn him on" as a Rigid Body. The WakeRigidBody() and bWakeOnLevelStart=true obviously don't pertain to pawns and thus can't be used as far as I can tell.
Anyone know a clever way to do this or am I SOL? Right now if I change player physics to RigidBody he just freezes, as he's a non-activated RigidBody. Only thing I can think of is to spawn a rigid body and attach the player, but on the offchance someone smart out there knows better I figured I could ask in a post knowing that I'm unlikely to get a responseThanks!
danimal



Thanks!
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