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  1. #1

    Default How to import actors in UDK?

    Hello. Total noob question up ahead!

    How To Import Actors (scripts ".uc'') In UDK?
    When you create or edit them in notepad?

    Thanks!

  2. #2
    Skaarj
    Join Date
    Nov 2009
    Location
    Dundee, Scotland, UK
    Posts
    15

    Default

    You'd be better off using an app like nFringe, rather than notepad, as it'll give you syntax highlighting, and allow you to debug your scripts later (although debugging is something you'll get to later when your scripts get more complicated)

    It's free for non-commercial use.
    http://wiki.pixelminegames.com/index...=Tools:nFringe


    As for importing actors, as far as I'm aware you should just be able to put the script files in Development/Src/MyMod/Classes, then run "utgame make -full"
    If you read the beginners guides at http://udn.epicgames.com/Three/DevelopmentKitHome.html that should help

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Sydney, Australia
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    35
    Gamer IDs

    Gamertag: Chrustec

    Default

    Or you can use Context if you want an alternative - i believe that nFringe is a plug in for Visual Studio is it not?

    http://www.contexteditor.org/

    there is a way to configure context to show unreal script in a friendly way here;

    http://wiki.beyondunreal.com/Legacy:ConTEXT
    http://wiki.beyondunreal.com/Legacy:...T/UnrealScript

  4. #4

    Default

    Thanks everyone!

  5. #5
    Skaarj
    Join Date
    Nov 2009
    Location
    Dundee, Scotland, UK
    Posts
    15

    Default

    Quote Originally Posted by chrustec View Post
    Or you can use Context if you want an alternative - i believe that nFringe is a plug in for Visual Studio is it not?
    Yeah, but there's a free stripped-down version of Visual Studio you can use to host it (not the express edition)


 

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