I'd rather not edit the UDK supplied "default" .ini files. Is it possible to create my own .ini files which are based on the default or UT .ini files?
I'd rather not edit the UDK supplied "default" .ini files. Is it possible to create my own .ini files which are based on the default or UT .ini files?
Also known as Rask — http://www.ottorask.com/
UT3 Levels: CTF-Austere (MSU P3 5th place)
UE3 Tutorials: From Textures To Materials In UE3 — Complex Fire In UE3
yes you can
give them the name of the package for example and
add your custom gamemodes or weapons in it like me:
[CUSTOMWeap_NAMEHERE UTUIDataProvider_Weapon]
ClassName=PACKAGENAME.NAMEWeap_NAMEHERE
AmmoClassPath=PACKAGENAME.NAMEAmmo_NAMEHERE
MeshReference=UI_Weapons.Mesh.SK_UI_Weapons_LinkGu n_3P
FriendlyName=NAMEHERE
Description= empty
NAMEHERE stands for your weapon name
PACKAGENAME for the package file name
and NAME for UT or your mod name
If you make a new script package, you can just mark a class as config with your custom INI files. For instance,
class YourCoolMod extends GameInfo
config(YourCoolMod);
That class will then load/save settings to YourCoolMod.ini
udk..
I ask how to make a new script package?
Also known as Rask — http://www.ottorask.com/
UT3 Levels: CTF-Austere (MSU P3 5th place)
UE3 Tutorials: From Textures To Materials In UE3 — Complex Fire In UE3
Bookmarks