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  1. #1
    Veteran
    Join Date
    Dec 2003
    Location
    Finland
    Posts
    5,996

    Default Making my own .ini files?

    I'd rather not edit the UDK supplied "default" .ini files. Is it possible to create my own .ini files which are based on the default or UT .ini files?
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  2. #2

    Default

    yes you can

    give them the name of the package for example and
    add your custom gamemodes or weapons in it like me:

    [CUSTOMWeap_NAMEHERE UTUIDataProvider_Weapon]
    ClassName=PACKAGENAME.NAMEWeap_NAMEHERE
    AmmoClassPath=PACKAGENAME.NAMEAmmo_NAMEHERE
    MeshReference=UI_Weapons.Mesh.SK_UI_Weapons_LinkGu n_3P
    FriendlyName=NAMEHERE
    Description= empty

    NAMEHERE stands for your weapon name
    PACKAGENAME for the package file name
    and NAME for UT or your mod name

  3. #3
    Super Moderator
    Join Date
    Feb 2005
    Posts
    2,920

    Default

    If you make a new script package, you can just mark a class as config with your custom INI files. For instance,

    class YourCoolMod extends GameInfo
    config(YourCoolMod);

    That class will then load/save settings to YourCoolMod.ini

  4. #4

    Default

    udk..
    I ask how to make a new script package?

  5. #5
    Veteran
    Join Date
    Dec 2003
    Location
    Finland
    Posts
    5,996

    Default

    Quote Originally Posted by joeGraf View Post
    If you make a new script package, you can just mark a class as config with your custom INI files. For instance,

    class YourCoolMod extends GameInfo
    config(YourCoolMod);

    That class will then load/save settings to YourCoolMod.ini
    Thanks for replying! So this new .ini can then pull settings from the default .ini files?
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3


 

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