udk editor and game crash on startup
here's the launch.log
i try to run it on acer aspire 6513anwlmi with the following specsCode:Log: Log file open, 11/09/09 18:36:57 Init: Version: 5860 Init: Epic Internal: 0 Init: Compiled (32-bit): Oct 30 2009 13:20:02 Init: Changelist: 390428 Init: Command line: -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini Init: Base directory: D:\UDK\UDK-2009-11\Binaries\Win32\ Init: Character set: Unicode Init: Computer: MMM-5405ECF74F2 Init: User: mmm Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Physical=1.0GB Pagefile=2.4GB Virtual=2.0GB Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am mmm-5405ecf74f2 (192.168.5.189:0) Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: OS stats: Init: Windows XP Service Pack 3 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1014MB Init: Virtual: 2047MB Init: PageFile: 2440MB Init: CPU stats: Init: MeasuredPerformanceTime: 359.940 (stored result) Init: Hyperthreaded: 0 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 1861 Init: CurrentSpeed: 1861 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: 100 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 00008086 Init: DeviceID: 000027A2 Init: DriverVersion: 6.14.10.4543 Init: DeviceName: Mobile Intel(R) 945GM Express Chipset Family Init: DriverName: ialmrnt5.dll Init: PixelShaderVersion: 2 Init: VertexShaderVersion: 2 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 213 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 0 Init: Machine detected compatibility level: Composite: 2. CPU: 3. GPU: 2. Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version : 1.7.3.1 Log: licensee: Unreal Engine 3 Licensee Log: project : Unreal Engine 3 Project Log: ... Loaded 94 shaders (0 legacy, 0 redundant) Log: ... Loaded 5449 shaders (0 legacy, 0 redundant) Log: Shader cache for RefShaderCache-PC-D3D-SM2 contains 674 materials (0 redundant) Log: Incomplete cached shader map for material M_Pickups_WeaponBase Log: Incomplete cached shader map for material TexturePaint_2Tex_Color Log: Incomplete cached shader map for material VertexPaint_2Tex_Color Log: Incomplete cached shader map for material VertexPaint_4Tex Log: Incomplete cached shader map for material BuildingQuadMaterial Log: 73181 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Init: UEngine initialized Log: Object size..............: 60 Log: Actor size...............: 464 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 464 Log: Looking for DLC... Init: Using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample Log: XAudio2Device: Allocated 32 sources Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data Init: XAudio2Device initialized. Init: Client initialized Critical: appError called: Device does not support 1x32 FP render target format. Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Device does not support 1x32 FP render target format. Address = 0x7c812afb (filename not found) Address = 0x7857dbf9 (filename not found) Address = 0x5d3041 (filename not found) Address = 0xe8785ad2 (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UXAudio2Device::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Log: Log file closed, 11/09/09 18:37:31
intel core duo processor t2350 (1.86ghz, 533mhz fsb,2mb l2 cache)
1 gb ddr2 ram
intel gma 950
running on windows xp professional



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