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  1. #1

    Default Device does not support 1x32 FP render target format.

    udk editor and game crash on startup
    here's the launch.log
    Code:
    Log: Log file open, 11/09/09 18:36:57
    Init: Version: 5860
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 30 2009 13:20:02
    Init: Changelist: 390428
    Init: Command line:  -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: D:\UDK\UDK-2009-11\Binaries\Win32\
    Init: Character set: Unicode
    Init: Computer: MMM-5405ECF74F2
    Init: User: mmm
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Physical=1.0GB Pagefile=2.4GB Virtual=2.0GB
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am mmm-5405ecf74f2 (192.168.5.189:0)
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: OS stats:
    Init: 	Windows XP Service Pack 3
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 1014MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 2440MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 359.940 (stored result)
    Init: 	Hyperthreaded: 0
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 2
    Init: 	NumPhysicalProcessors: 2
    Init: 	MaxSpeed: 1861
    Init: 	CurrentSpeed: 1861
    Init: 	CoresPerProcessor: 2
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: 100
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 00008086
    Init: 	DeviceID: 000027A2
    Init: 	DriverVersion: 6.14.10.4543
    Init: 	DeviceName: Mobile Intel(R) 945GM Express Chipset Family
    Init: 	DriverName: ialmrnt5.dll
    Init: 	PixelShaderVersion: 2
    Init: 	VertexShaderVersion: 2
    Init: 	VRAMQuantity: 256
    Init: 	DedicatedVRAM: 213
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 0
    Init: Machine  detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version : 1.7.3.1
    Log:     licensee: Unreal Engine 3 Licensee
    Log:     project : Unreal Engine 3 Project
    Log: ... Loaded 94 shaders (0 legacy, 0 redundant)
    Log: ... Loaded 5449 shaders (0 legacy, 0 redundant)
    Log: Shader cache for RefShaderCache-PC-D3D-SM2 contains 674 materials (0 redundant)
    Log: Incomplete cached shader map for material M_Pickups_WeaponBase
    Log: Incomplete cached shader map for material TexturePaint_2Tex_Color
    Log: Incomplete cached shader map for material VertexPaint_2Tex_Color
    Log: Incomplete cached shader map for material VertexPaint_4Tex
    Log: Incomplete cached shader map for material BuildingQuadMaterial
    Log: 73181 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Init: UEngine initialized
    Log: Object size..............: 60
    Log: Actor size...............: 464
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 464
    Log: Looking for DLC...
    Init: Using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample
    Log: XAudio2Device: Allocated 32 sources
    Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
    Init: XAudio2Device initialized.
    Init: Client initialized
    Critical: appError called: Device does not support 1x32 FP render target format.
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Device does not support 1x32 FP render target format.
    
    Address = 0x7c812afb (filename not found) 
    Address = 0x7857dbf9 (filename not found) 
    Address = 0x5d3041   (filename not found) 
    Address = 0xe8785ad2 (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UXAudio2Device::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Log: Log file closed, 11/09/09 18:37:31
    i try to run it on acer aspire 6513anwlmi with the following specs
    intel core duo processor t2350 (1.86ghz, 533mhz fsb,2mb l2 cache)
    1 gb ddr2 ram
    intel gma 950

    running on windows xp professional

  2. #2
    Super Moderator
    Join Date
    Dec 2007
    Posts
    322

    Default

    Intel video cards have been known in the past to cause some issues on launch.
    Also your machines appears to be below the min spec.

    Minimum:
    Windows XP SP2 or Windows Vista
    2.0+ GHz processor
    2 GB system RAM
    SM3-compatible video card
    3 GB Free hard drive space
    What Clucks At Midnight!

  3. #3
    MSgt. Shooter Person
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    Gamertag: LennardF1989

    Default

    Your disturbing factor in this case is your video card not having SM 2.0+ support, which is the absolute minimum. Other than that, UE3 runs fine on such a system (as my main PC is a 1GB RAM, x1600 PRO 256 AGP with a AMD Athlon XP 2800+).

  4. #4
    MSgt. Shooter Person
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    Jan 2010
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    In Canada with a half-decent laptop that has SM4 support.
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    Gamertag: PSN: StingReay1

    Default

    sorry for the major bump, but there has to be a way to fix this error.

  5. #5
    MSgt. Shooter Person
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    Location
    Bellevue, WA
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    Default

    Quote Originally Posted by StingReay View Post
    sorry for the major bump, but there has to be a way to fix this error.
    There is no way to fix this error if your hardware is below the minimum, short of upgrading your hardware (if that is a possible solution). Things like this are not software issues.
    Producer - Unreal Demolition

  6. #6
    Redeemer
    Join Date
    Sep 2007
    Location
    Finland
    Posts
    1,288

    Default

    Your "graphics card" (not even a discrete gfx card) doesn't have the functions/hardware/wires/pipes/cpu/capability to do certain stuff that is required by UE 3 and almost all modern games. The Shader Model support is in the hardware, not in the software. Updating the software is easy, but you just can't upgrade the hardware. You'll have to buy newer better one.

    Unless you're very good at soldering and wanna try ruining your gfx card (I'm joking here), you're out of luck.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    In Canada with a half-decent laptop that has SM4 support.
    Posts
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    Gamertag: PSN: StingReay1

    Default

    That's the draw with what you just said, Intel cards past the 910gm series support SM2 in hardware. It's just they don't support the fancy-schmansy 1x32 Floating Point Render Target format. Believe me, I've tried disabling that in UTEngine.ini with no luck. It also sucks to be using a fairly old laptop when something as kickass as UDK exists. Want me to post a log proving that the bare minimum SM2 support exists on my card? Cause I will.
    Last edited by StingReay; 02-07-2010 at 09:20 AM.


 

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