Results 1 to 3 of 3
  1. #1

    Default Wiimote Feasibility

    Hey guys,

    Is it possible to write a class in US that can grab input data from the Wiimote? I'd like (at first) to just use the Wiimote as an input device for moving around and whatnot. My understanding is that there are hacks available that let you can use the Wiimotes for UT3, but I don't know if there's a way to handle it in a less hack-ish way.
    Student Game Developers at UVA
    sgd.cs.virginia.edu

  2. #2
    Prisoner 849
    Join Date
    Jul 2007
    Posts
    983

    Default

    GlovePIE should be the easiest way. Probably ways to connect in UC but I have no clue how.
    http://carl.kenner.googlepages.com/glovepie_download
    Technical Artist / Animator - InAction @ Forums.BeyondUnreal

    Demoreel: Website
    TUTORIAL: Character - Maya to UDK Livestream
    CHARACTER: UDK Character / First Person Animation Rig
    SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter

  3. #3

    Default

    Yeah, that was my original thoughts; apparently the aforementioned UT3 hacks used GlovePIE to bridge the gap between the hardware and the engine. I was hoping there would be something more integrated, or at least the capability to build something or even integrate with some existing library that would handle it (a c++ one, perhaps).
    Student Game Developers at UVA
    sgd.cs.virginia.edu


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.