Page 11 of 11 FirstFirst ... 91011
Results 401 to 413 of 413
  1. #401

    Default

    Hi Geodav,
    Thanks a lot for the link.
    I will keep you up to date until I complete the tutorial.
    Does the version of 3DSMAX have some importance ? (ie: ActorX compatibility...)
    Would it be much more complicated if I try to work with Blender ?

    Regards
    Tux-59

  2. #402
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    if you need actorx for newer versions of max then try here http://www.gildor.org/smf/index.php?topic=1221.0

    not tried anything like that in blender, solong as the body and feet bones are aligned correctly then it should work, remember to use the udk tools to export from blender as the fbx export for skeletalmeshes doesn't work right
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #403

    Default

    Hi Geodav,
    I'm slowy making my way

    My strider has spawned from its factory which I have compiled into UDK (by using udk.com make).
    The problem I'm facing is that the vehicle is lying on its back. (yes he is right, time to go to bed ...). I think that certainly is a rotation problem in the Factory isn't it ? My Skeletal Mesh is aligned front along the X axis and the Y axis is along its right side.
    But the orientation of the main body bone (root bone), is different: Z axis to the front and X axis to the left side.

    Will I have to re-orientate the bones into Max ? Is there a way to do that into UDK ?

    Thanks you by advance.
    Have a good night.
    Tux

  4. #404
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    hi tux, you have to check the orientation of the bones pivot points, even if the geometer looks right you still need to check.
    the error your getting is a bone problem, happens all the time because people don't check it
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #405

    Default

    Hi Geodav,
    Thanks for the reply. how can I verrify the bones pivot point ?

    I have checked into the AnimSet and the root bone orientaiton is orientated like this: Z = front; X = left side; Y = down. I guess it is not good because UT3 is orentated lthix way: X = front; Z = UP. Is it what you want me to check ?

    It would be realy complicated for me to change bones orientation into 3DSMAX. I'm not a max pro.
    do you know how to do that. I guess only the root bone has to be orientated, isn't it ?
    If I knew hot to: unlink the root bone and the mesh + rotate the root bone / re-link the root bone and the mesh; into 3DSMAX, maybe it would work.

    Regards
    Tux

  6. #406
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    watch my ut3 weapon tutorial it showes how to change the pivot alignment.
    select the bone then click on the "Hierarchy" tab, then the button "affect pivot only" , then the button "align to world"

    that should fix it
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  7. #407

    Default

    Hi Geodav,
    I'll check your tuto. There are a precious source of pertinent and usefull information

    I have started anoter thread where I explain my project with the Strider. I have been told that UDK cannot create UT3 content.
    My plan was to make the vehicle using UDK and then to get it running into UT3. Is it impossible ? Is there a way to export my package from UDK when it is finished and to get it into UT3 ?
    I already used custom made vehicles I have downloaded. They come with an .upk and a .u file. If I get my vh_strider.upk and my vh_strider.u file into UT3, will it work ?

    Thank you by advance
    Tux

  8. #408
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    i doubt it will work in UT3
    but the basic code should if you compile it with ut3, the same if you make the package in ut3 it should work in udk.

    but udk -> ut3 is no
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  9. #409
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    69

    Default

    Geodav, Thanks for the great tutorials. I downloaded the land walker files and to test it out dropped the scripts in a GeoDav/classes folder, add the +EditPackages=DavCorp to the DefaultEngine, run frontend and recompile the scripts and get no error. I start the engine and open the content browser and there it is under the vehicles catagory. It places fine in the browser, but when I run the test game it is not there. I'm sure there's something I forgot. Would you be able to point me in the right direction?

    Thank You Sir,

  10. #410
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    Hi Ray, simple mistake the scripts need to be in the Development\Src\DavCorp\Classes folder not GeoDav folder, sorry for any confusion

    any more probs just shout
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  11. #411
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    69

    Default

    Thanks for the response geodav. Unfortunately I still must be doing something wrong. I typed the name wrong above I actually did have them in "Development\Src\DavCorp\Classes" sorry for the confusion there. I removed all the scripts and tried again with the same results (appears in editor but not during game play). I have the .upk file in "C:\UDK\UDK-2012-05\UDKGame\Content\DavCorp\Vehicles" is that the right location?

  12. #412
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    69

    Default

    geodav, nevermind. I got it. I kind of had to clear the cache and now it works. Thanks a lot for the tutorials!

  13. #413
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    glad to hear its all working
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons


 
Page 11 of 11 FirstFirst ... 91011

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.