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  1. #1
    Marrow Fiend
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    Default UDK/UT3 Video Tutorials List and Support Thread

    Here's a list of my UDK/UT3 Tutorials that are available via my website

    http://sites.google.com/site/ut40kmod/

    also my YouTube Channel

    most content setup should work with UDK

    UDK tutorial list
    Basics
    Updated video for the UDK Nov 2012 install empty project

    Updated Videos for the July2011 UDK build

    Setting up the Project Folders
    First Game Type
    First map for our game
    Packaging and installing our first game

    Vehicles
    Wheeled Vehicle run through

    Tank Tracks Tutorial + Content

    Walker type vehicle set of 6 videos (youtube channel only)

    Characters
    Setting up a character mesh in UDK
    How to set your characters as Bots
    How to set your character as your Player
    Weapons
    Basic weapon run through
    Setting the default weapon via our gametype
    Blender to UDK

    General
    Setting up Blender for UDK
    Character mesh+rig+anim export
    Vehicle set up and export
    Weapon mesh+anim export
    Apex Destructables
    http://www.youtube.com/playlist?list...YVLnQ5-WMxw2hE
    1. Blender basic mesh
    2. PhysX Lab setup and problems
    3. UDK import placement and testing
    4. Adding a core mesh to our tank trap
    UT3 tutorial list

    General Info
    Modding UT3. Where to start
    Modding UT3. Setting up a Mod Project

    Weapons
    Exporting a basic weapon from 3ds max (old)
    Exporting a basic weapon from 3ds max (rigging+skinning+anims)
    Creating the package and setting up in UEd
    Coding the weapon (setting up the package)
    Testing the weapon in-game
    Testing the weapon in-game
    Fixing the code-testing in-game
    Vehicles:-

    Skimmers
    Exporting a simple HoverCraft from 3ds max
    Painting a Damage-Mask for the HoverCraft in Blacksmith3d
    Setting up the Materials for the HoverCraft in Unreal Ed
    Setting up the Mesh for the HoverCraft in Unreal Ed
    Setting up the Physics Asset for the HoverCraft in Unreal Ed
    Setting up the Morph Target Set for the HoverCraft in Unreal Ed
    Setting up the Death Mesh for the HoverCraft in Unreal Ed
    Setting up the AnimTree for the HoverCraft in Unreal Ed
    Setting up the Code for the HoverCraft in Context
    Testing the HoverCraft in UT3
    Cooking the HoverCraft package

    Wheeled
    Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max
    Exporting the Morph targets for a wheeled Vehicle from 3ds max
    Painting a Damage-Mask for the LandBuggy in Blacksmith3d

    Tracked
    Setting the materials for a tracked vehicle in 3ds max
    Rigging & Skinning & Exporting a tracked vehicle from 3ds max
    Exporting morph targets for a tracked vehicle from 3ds max
    Exporting a few extra pieces for a tracked vehicle from 3ds max
    Painting a Damage-Mask for the LandBuggy in Blacksmith3d

    Flyer
    Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max
    Exporting a death mesh for a flyer vehicle from 3ds max
    Painting a Damage-Mask for the FlyBug in Blacksmith3d

    Characters
    Character UVW Layout (WHY) in 3ds max
    Exporting a Multi-Part Character from 3ds max
    Exporting a Character Master-Rigg from 3ds max
    Exporting a Single-Mesh Character from 3ds max
    Painting a Character Single-Mesh in Blacksmith3d

    FaceFX
    FaceFX Intro, thing to look for in UT3 Editor
    Setting up and export a rig/mesh from 3ds max [
    Basic set up of the mesh + creating the FaceFX Asset [
    Setting the phonme mapping to the bone poses
    Creating a Combiner to use with an animation
    more info please visit my site
    Last edited by geodav; 12-31-2012 at 11:58 AM.
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  2. #2

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    Excellent, as usual

  3. #3
    MSgt. Shooter Person
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    Default

    Wow, great! Thanks!

  4. #4
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    Default

    hey GeoDav

    do u know if the code from UT3 works in UDK coz i heard some missing source code malarky

    and where do the files go and how you do the tell UTEditor.ini to look at ur weapon in UDK

    thanks
    BorisK

  5. #5
    Marrow Fiend
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    Default

    Hi BorisK, that a lot to answer in 1 post but some of it is already answered by other users

    to get you started try this http://utforums.epicgames.com/showthread.php?t=707020

    place your content in the UDK\UDK-2009-11-2\UTGame\Content\UT40k

    some of the UT3 code works but not a lot, start with the UDK/Shockrifle code and work from there, don't forget you'll have to remake most of your effects as most of the UT3 effects are missing
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  6. #6
    MSgt. Shooter Person
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    aaaaaaaah niiiiiiiiiiice
    thanks GeoDav

  7. #7
    Marrow Fiend
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    Default

    just to let you all know, I'm re-starting my video tutorials, starting with the very basics and then moving on to weapons/characters/vehicles and others if your interested.

    don't forget i support these tutorials so if you have any problems with them then just post in this thread and i'll do what i can to help.

    ps 1st ones up
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  8. #8
    MSgt. Shooter Person
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    Default

    site is broken, google says

    it works now, ))

  9. #9

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    Restarting? ...that sounds like a lot of work...and much appreciated!

    I'm a big fan of your UT3 videos...I've learn't a lot from them in getting my vehicles rigged and skinned for the UDK. If you could explain a bit more on how to get them working (drivable) in the UDK...I think that would help out people like me a huge amount. I'd also be interested if there is a way to use custom (accurate) collision meshes for vehicles...rather than the basic shapes that are in the PHAt editor.

  10. #10
    Marrow Fiend
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    Default

    depend on what you need the collisions for, don't forget you need to add some bone names for the collisions in the mesh properties.

    please remember i'm no pro just passing on the info that i've learned
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  11. #11
    Marrow Fiend
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    Default

    just a little "bump" to mention that i've finished the first set of my UDK video tutorials "Basics"
    Basics
    Setting up the Project Folders
    First Game Type
    First map for our game
    Packaging and installing our first game
    all the videos are available via the link page on my website

    sorry for the delay as i was having audio problems
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  12. #12
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    Thanks for the new videos
    There's a slight error in the third link, it contains the actual link to fileplanet two times, aka:
    Code:
    http://www.fileplanet.com/files/200000/209254.shtmlhttp://www.fileplanet.com/files/200000/209254.shtml
    Last edited by reropme; 01-24-2010 at 03:55 PM. Reason: had to put code tags around the link

  13. #13
    Marrow Fiend
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    Default

    thanks reropme, fixed it , to many copy/paste, at least no typos
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  14. #14
    Marrow Fiend
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    Default

    added the Wheeled Vehicle run through
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  15. #15
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    Hi geodav,
    I've watched your latest tutorials today. First let me thank you for making them. But I have a question: in 04_udk_packaging_our_game at around 1:35 min there is a block called [DavCorp.GeoDeathmatch] in your UTGame.ini, that you are not copying to the Defaultgame.ini and yet after cooking and packaging the game works. Any ideas why that is? Is the block not necessary?

    Und tschűss

  16. #16
    Marrow Fiend
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    Default

    Ahhh you mean the section under the ini version line, you don't need to copy that over as thats the entry the game makes everytime its run, afaik it's the block thats stores the last game config but don't quote me on that. as you saw the game still work even without it.


    ps glad your learning German
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  17. #17
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    OK, that makes sense.

    Inspired by your vehicle tut I started modeling a vehicle, but I think I'm a bit ambitious with that because it steers like a wheeled loader with a swiveling joint in the center. Any ideas how to go about that? Since I'm still in the modeling stage I haven't looked into the scripts yet, but I hope I will find something of use when I start looking.

    ps I've learned it for 41 years so far.
    Last edited by reropme; 01-31-2010 at 04:14 PM.

  18. #18
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    You`r the man, Geodav. Thanx a lot!
    Enlight me please!

  19. #19
    Marrow Fiend
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    @DaemonXR sure that what i'm here for

    @reropme i think you could do it like the goliath tank (UT3) the wheels don't steer but how to get the front and back to twist no idea
    ps I've learned it for 41 years so far.
    thats a good one
    so far 26 from 44 years

    ps:- Guys if you need something shown then give me a shout and i'll see what i can do
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  20. #20
    Iron Guard
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    I get a fileplanet error when trying to download the wheeled vehicle. I'm super interested in this video so can you check on that and see what's up? It might be on their end.

    Just a funny observation, but this wasn't around 44 years ago, or even 26.

    EDIT: NM, I just had to log in. Kind of a misleading error message.

  21. #21
    MSgt. Shooter Person
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    Hitpawz: We were talking about for how long we've been learning German

    Me 41 years, geodav 26 of 44

  22. #22

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    Quote Originally Posted by geodav View Post
    ps:- Guys if you need something shown then give me a shout and i'll see what i can do
    Is there any chance you will be going over flying vehicles? That would be greatly appreciated!

  23. #23
    Marrow Fiend
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    yeh sure i've got one in my game atm, i'll do a quick run through like the wheeled vehicle, but before that i want to do a quick character one, hopefully have them done for the weekend
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  24. #24
    Marrow Fiend
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    Default Characters

    add these to my list you find them helpful
    Characters
    Setting up a character mesh in UDK
    How to set your characters as Bots
    How to set your character as your Player
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  25. #25
    MSgt. Shooter Person
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    Thumbs up Thank you

    Thank you very much for all the videos you made, it really helped me!!


  26. #26
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    Thumbs up

    Superb. I'm developing my own game (see signature) and this is an enormous help to me. It is practically a list of all the things I'm unsure about with solutions included.

    Thankyou!
    Munkey Warfare - Coming soon
    The Site
    The Discussion Thread
    The Recruitment Thread [NEW]
    On ModDb
    Join the Facebook Group

    The art of game developing is the art of coming up with a great idea, and then slowly backing off into the realms of plausibility.

  27. #27
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    Hello all, and thx a bunch for the outstanding materials you're uploading. I'm a noob in UDK, i'm trying to get into the iron sight aiming class weapon, i followed your old utIII weapon tutorials, i don't really realize how much is useable into the UDK, will you have a new complete wakthrough or do you think the info in there is enough to manage a bridge between the two.
    Again very nice tutorials, the pace end the rythm are very enjoyable and sometimes very funny!

    THX
    Maya/Max/Zbrush/Mudbox/Wings3d modeler and sculptor
    Max animator

  28. #28
    Marrow Fiend
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    from my expereance so far most of my UT3 tutorials still hold with UDK, i'm holding back a little with a few UDK subject because Epic are moving the code base around which would cause me to redo any videos with coding in it.

    might try doing some updated stuff for UDK in the next few weeks
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  29. #29
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    Thx a bunch for your quick reply geodav, my question was mostly about the bones you set up in the first weapon tutorial, just wanted to know if it is still the correct way.
    Again thx for your friendly support, both here and on videos
    Maya/Max/Zbrush/Mudbox/Wings3d modeler and sculptor
    Max animator

  30. #30
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    Hello there, something i don't get about so many people recommending the shockrifle as first class to go with is that it is part of utcontent ? I've read on the forum here you can't package it in final stage !? Is there a workaround ?
    Maya/Max/Zbrush/Mudbox/Wings3d modeler and sculptor
    Max animator

  31. #31
    Marrow Fiend
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    ok afaik you can use the code but not the content, which means you need to create your own meshes / textures / weapon effects / sound effects etc....
    but thats only if your doing a commercail game, if your doing a free game (like me) then i think it's ok to use the UDK content
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  32. #32
    Marrow Fiend
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    just added the Basic Weapon run through, had problems with the sound recording, if you have problems with it please let me know here on this thread

    Cheers Geo
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  33. #33
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    Hello, oh that's nice!!! I woke up this morning with this new candy, very nice addition and update to your previous helpful tutorials
    THX a lot again for your dedication to this community, we really appreciate it here :-)
    Maya/Max/Zbrush/Mudbox/Wings3d modeler and sculptor
    Max animator

  34. #34
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    Quote Originally Posted by geodav View Post
    @frozenfire2, a bit off subject but the sound problems are mainly with my laptop using Win7 and not having the correct drivers for it as for the commpression i use virtualdub to compress after recording to mp3/lame but it doesn't seem to do much any help/tips would be great

    please post in my support thread http://utforums.epicgames.com/showthread.php?t=706668
    sorry for the off-topic, I didn't know you have a support thread for your tutorials.
    anyway , I can't confirm but I'm pretty sure your audio's uncompressed because i compressed it with LAME too and it managed to cut down about 30MB ( out of 91MB if I'm not mistaken ). As for the sound, having no drivers is something you can't do anything about. But I did some noise removal and other functions to clarify the audio.

    here's the fixed version I have
    01_udk_characters_meshes_FIXED.avi
    I didn't touch the video at all. took out the audio, fix it, and streamed it back.
    It's not perfect, but it clarified the audio a lot. Let me know if you find the changes significant. If you want, I'll correct all the audio only for you and send it back audio only.
    But if you're too lazy to re-upload it's okay. I know it can be quite troublesome sometimes.

  35. #35
    Marrow Fiend
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    just listening to it right now, it does seems a lot clearer even with my cheap mic

    thanks for the offer, lets see if i can update the file on the upload before we do any others

    cheers Geo
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  36. #36
    Marrow Fiend
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    added the "Setting the default weapon via our gametype" video
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  37. #37

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    also the using udk content is not a problem anymore as long as you dont use skeletal meshes

  38. #38
    Iron Guard
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    hey geodav
    a friend of mine is currently setting up a tutorial homepage for UDK tuts...may we could use your tuts? of course we'll name you and link to the tutorials' website...
    see more here: http://forums.epicgames.com/showthread.php?t=721760
    /ninjapirates/
    ---Roccy Laboratories//#1 Crossmedia 2010[Multimedia]

    I hate reference images...I never find good ones

  39. #39
    Marrow Fiend
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    Hi HavocInferno, please just use a link to my website, i don't earn much from the adverts but every little bit help
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  40. #40
    Iron Guard
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    ok thanks man
    /ninjapirates/
    ---Roccy Laboratories//#1 Crossmedia 2010[Multimedia]

    I hate reference images...I never find good ones


 
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