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  1. #1
    Administrator
    Join Date
    Jun 2006
    Posts
    272

    Default Updates to UDK documentation

    Thanks for all the feedback on the UDK documentation on the Unreal Development Network. We've been working hard to implement requested improvements where possible.

    UDN search has been dramatically improved, and should yield much more useful results.

    We've made a number of additional documents available, including:

    http://udn.epicgames.com/Three/SpeedTree.html
    http://udn.epicgames.com/Three/CodingStandard.html
    http://udn.epicgames.com/Three/ChangingUnits.html
    http://udn.epicgames.com/Three/PhysicalAnimation.html
    http://udn.epicgames.com/Three/Level...UserGuide.html
    http://udn.epicgames.com/Three/ConfigurationFiles.html
    http://udn.epicgames.com/Three/ScriptProfiler.html

  2. #2

    Default

    Great! Thanks
    Tho I think even you guys should rest a bit during the weekend!

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    209

    Default

    Awesome. Although one thing that I really miss is a basic starting tutorial that describes how to hook everything up in order to create a very simple, barebone game (especially with a menu)

  4. #4
    Skaarj
    Join Date
    Nov 2009
    Posts
    20
    Gamer IDs

    Gamertag: Jon 93

    Default

    Quote Originally Posted by Crozz View Post
    Awesome. Although one thing that I really miss is a basic starting tutorial that describes how to hook everything up in order to create a very simple, barebone game (especially with a menu)
    You could always take apart the example game that's provided in the UDK, that uses a menu system.

  5. #5

    Default

    Many thanks, especially considering it's the weekend. I much appreciate the ConfigurationFiles/ScriptProfiler pages I asked for

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    209

    Default

    Quote Originally Posted by JonTerp View Post
    You could always take apart the example game that's provided in the UDK, that uses a menu system.
    That's what I thought I'd do, and I did but I couldn't figure out how the menu was hooked up to code, how they made it dynamic. I couldn't see anything in the properties of any menu item. Just thought it would be nice with a starting tutorial anyway instead of digging through stuff you might or, as in my case, might not find.

  7. #7
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    117

    Default

    Thank you so much steve , I am looking to learn as much as I can . I know it is not easy .
    the hardest thing to me is coding it is hard for me to understand . I bought text books on C++ but it seems all confusing , I get frustrated and it feels like my brain is going to explode I would like to see more doc's in this since this is probably the most confusing thing to do in game development .

    Lost in my own never ending passion.

  8. #8
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Lisbon, Portugal
    Posts
    43
    Gamer IDs

    Gamertag: Masakari666

    Default

    Helpful new articles, thanks Steve.

  9. #9

    Default

    Quote Originally Posted by Crozz View Post
    Awesome. Although one thing that I really miss is a basic starting tutorial that describes how to hook everything up in order to create a very simple, barebone game (especially with a menu)
    QFT. I can't get it to compile anything thats not a simple utgame mod.
    Last edited by kumo; 11-08-2009 at 01:27 AM.


 

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