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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    94

    Default UDK has bluescreened me twice

    Hey guys,

    So, this seems random, but here's the full report anyway. No idea how much of the following information is even useful.

    1. A description of the issue

    Editor one time, game another. Completely random occurrences. It is not consistent at all. One time I was running around in the game and went to look at a portal and it crashed, the other time I was just trying to play the game in the editor. In either case, I've done lots of opening the game, playing, etc. It's just randomly bluescreened me twice.


    2. Your OS information

    Windows XP, Service Pack 2.
    Error signature of crash: BCCode: 10000050 BCP1: 8CF94250 BCP2: 00000001 BCP3: BFB2E252 BCP4: 00000000 OSVer: 5_1_2600 SP: 2_0 Product: 256_1


    3. Your PC specs (you can get this information by going to Run... and type in dxdiag)

    DXDiag Results:

    ------------------
    System Information
    ------------------
    Time of this report: 11/7/2009, 13:54:12
    Machine name: ALEX
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
    Language: English (Regional Setting: English)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: P35-DS3
    BIOS: Award Modular BIOS v6.00PG
    Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
    Memory: 3582MB RAM
    Page File: 818MB used, 4646MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode



    I also have the crashdumps that windows made if they're any help... and 38 other crashdumps from UDK from many other times the thing crashed on me if you want those as well.

    Thanks,
    - Alex

  2. #2
    Administrator
    Join Date
    Jun 2006
    Posts
    272

    Default

    This is most likely a video driver issue. What video card and drivers are you using? The UDK editor is far more stable than the UT3 editor - we rarely see any issues here at Epic.

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    94

    Default

    Sec. Lemme find that out.

    It's actually bluescreened me 5 times now, all at completely different random times.

    Crashes I can deal with... Bluescreens... mreh.

    Display Device results from DXDiag:

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 8800 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2
    Display Memory: 512.0 MB
    Current Mode: 1600 x 1200 (32 bit) (72Hz)
    Monitor: Samsung SyncMaster 1000s (CGP1607*)
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.8048 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 11/12/2008 14:54:00, 6148864 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 11/12/2008 14:54:00, 6188320 bytes
    Device Identifier: {D7B71E3E-4551-11CF-1E6C-372503C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0611
    SubSys ID: 0x053C10DE
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

  4. #4

    Default

    I have no proof, but it seems like to me that if the engine wants to autosave and you haven't already saved a copy - then it doesn't know what to do and crashes. Try always making sure you have saved a copy at some prior point, or you could turn off auto save. (very very bottom right of the interface)

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    94

    Default

    Can't be that, because this is working with a port, not something new. It also involves running around in the actual game, not the editor, when it crashes as well. It's never when it's purely messing around in the editor. It's either when I'm in game, or getting into the game, it just randomly bluescreens.


 

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