Welcome to Prometheus! This forum is for discussion of the UDK demo build of Prometheus as well as the upcoming commercial version.
The Prometheus UDK build can be downloaded here:
Any comments or feedback is welcome!
I'd like to thank Epic for providing us with our own forum section. Thank you!
Rachel Cordone - Creative Director, Programmer, Designer
Jos Hendriks - Level Designer, Environment Artist
Glynn Smith - Lead Environment Artist
Aaron Clifford - Environment Artist, Technical Artist
Mike Brainard - Environment Artist, Concept Artist
Tobias Danbo - Environment Artist
Vadym Flinta - Environment Artist
Artem Rynkovoy - Environment Artist
Tobias Frank - Character Artist
Nathan Fulton - Character Artist
Jorge Gecov - Concept Artist
Glenn Storm - Animator
Danny Saiz - Music
Mike Jones - Sound Designer, Audio Engineer
Robin Arnott - Sound Designer
Todd Agnello - Voice Actor
Kevin Paez - Voice Actor, Audio Engineer
Dana Detrick - Voice Actress
Mark Chandler - Marketing and PR Advisor