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  1. #1

    Question How can i create a custom Main menu ?

    Hi !

    I've been modding UE3 for quite some time, but i alway limited myself to maps. Now , with UDK, i want to create a full game with a main menu loading my separated test levels.

    I did the UTEngine.ini pointing to mymod folder, but to be honest, i don't know where to start from here. Any example code / map of a working main menu to help me get going ?

    Also, i would like to make that main menu, a standard Start game , new game menu but i'd like the background to be a level running in the background. Is that possible ?

    thank you in advance !

  2. #2
    Palace Guard

    Join Date
    Jun 2007
    Location
    Christchurch
    Posts
    3,515

    Default

    It is possible of course, just rummage through UT3 and you'll see that it is just UTFrontEnd with a maintenee set up behind it. However, the various complaints of load times that occurred with UT3 may be something you want to consider.

  3. #3

    Default

    I've been looking at UTfrontEnd level, messed around with it (and destroyed it in the process ) Which led me to mess around with the UIScene editor.

    So now i can create a menu, make it apprears in game through kismet, but i don't understand how the button works. Looking at the title screen UI, i can't see what make a button do what it's doing. There is no kismet for pressed state and i looked at every proprieties of the button and i could not find anything useful

    anyone can help me ?


 

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