Quote Originally Posted by robin1232 View Post
10.6 has native support for OpenCL.
and ofcourse DirectX is faster than OpenGL, but I hate the way that it has to reinstall every time you install a game...

seriously though, OpenCL can compute things on the GPU which can be really fast.
Linux supports it too, but I hope microsoft doesn't steal it (like with HTML 5, at least google contributed with a good example of how to use it).
Well, just saying that "DirectX is faster than OpenGL" shows biased view at best, ignorance at worse.

You should complete that sentence with "on Windows platforms".
There is a nice and growing engine called Unigine (http://unigine.com) that has a nice benchmark feature, and amazingly, it run under Windows, MacOSX and Linux. Try it, and benchmark it under Windows and Linux(with NVidia driver) or MacOSX.

Here my OpenGL+Linux benchmark was a little better than Windows+DirectX! YES, TRY IT YOURSELF! But, Windows+OpenGL really sux as hell! This is not OpenGL fault I can say...

Anyway, there is not a reason (other than - I don't give a f*!#) that we haven't udk3 on MacOSX (if they already have an udk3 iPhone preview!) and Linux (if they already have an udk3 Palm webOS preview!).

UDK3 on iPhone: http://www.beyondunreal.com/view_story.php?id=13058
UDK3 on Palm webOS: http://www.techrockstar.com/2010/03/...s-gets-unreal/

ps1.: I really want to play Mortal Online in a stable and decent platform like MacOSX or Linux.
ps2.: I have various friends that have Mac and want to play it too, and other unreal games but are stuck at WoW because it just runs under MacOSX.