Well, just saying that "DirectX is faster than OpenGL" shows biased view at best, ignorance at worse.
Originally Posted by robin1232
You should complete that sentence with "on Windows platforms".
There is a nice and growing engine called Unigine (http://unigine.com) that has a nice benchmark feature, and amazingly, it run under Windows, MacOSX and Linux. Try it, and benchmark it under Windows and Linux(with NVidia driver) or MacOSX.
Here my OpenGL+Linux benchmark was a little better than Windows+DirectX! YES, TRY IT YOURSELF! But, Windows+OpenGL really sux as hell! This is not OpenGL fault I can say...
Anyway, there is not a reason (other than - I don't give a f*!#) that we haven't udk3 on MacOSX (if they already have an udk3 iPhone preview!) and Linux (if they already have an udk3 Palm webOS preview!).
UDK3 on iPhone: http://www.beyondunreal.com/view_story.php?id=13058
UDK3 on Palm webOS: http://www.techrockstar.com/2010/03/...s-gets-unreal/
ps1.: I really want to play Mortal Online in a stable and decent platform like MacOSX or Linux.
ps2.: I have various friends that have Mac and want to play it too, and other unreal games but are stuck at WoW because it just runs under MacOSX.