Hi guys, i just wanted to check the correct way to do this.
Previously i was using the -mod= switch which kept my code/configs/assets separate from UTGame.
From what im looking at now, do we get our own folder structure still or do we now replace the contents of UTGame with our mod code?
obviously before the UDK replacing anything in UTGame was a big huge no-no for a total conversion.
sorry if this is vague, i followed the samples on the UDN site and got the example gametype to build great, and wanted to make sure that the action i take on porting my UT3 Total Conversion mod into the UDK is correct.