I'm no programmer by any means, just an artist trying to get his weapons into the game. In UT3 I know the basic process behind doing it, but I can't get the same process to work in the UDK.
The old way was to copy the UTWeap_Shockrifle and UTAttachment_Shockrifle and modify a few lines to use my own custom meshes. I've done the same thing in the UDK and I put my modified scripts in the /Development/Src/MyMods... folder. I added MyMods to the UTEditor.ini and modified the line:
'ModPackagesInPath=..\..\UTGame\Src'
to this:
'ModPackagesInPath=..\..\Development\Src'.
I'm not quite sure where to put my packages before building now, so I threw them into the Content folder under TestPackages. I used Frontend to recompile it, opened up the editor and placed a Weapon Factory in a simple level, but my weapon doesn't show up in the weapons list.
I tried moving my packages to the Unpublished folder, but then Frontend gives me a bunch of warnings about not being able to find the assets.
This non-programmer could sure use a little help. Thanks in advance![]()



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