I'll keep this real simple, but I'm looking for some help on the content side for Unreal Demolition. I've got the code (mostly) ported over, but due to the obvious lack of content, I've got to make a new set of maps. As it is, I've wanted to switch to using a custom vehicle/vehicles for a while, so this seemed like as good of a chance as any.
What I'm looking for:
- Artists/LDs to create new maps for the various Unreal Demolition modes. Custom assets are requested to avoid any possible future licensing issues w/ the Epic stock content.
- Artist or artists to create custom vehicles to move away from using the Scorpion as the standard vehicle.
- Programmer or programmers to help on implementing new tech for UD. At this point, the big things look to be implementation of a menu structure similar to UT's (obvious current lacking system options in UDK) as well as some major cleaning up of netcode. If multiple vehicles become possible, the project would also need a smooth way to preview and switch between vehicles.
If you're interested, you can contact me at email@example.com.