One of the first things I wanted to try was the new "dynamic fluid surfaces" in the form of a LARGE water plane. It's supposed to be scalable now.
How do I do this? I don't see any actors ...
Also, how do you alter the AO settings? What are the ways you can tweak it?
(The shadowing shows up sometimes in corners directly facing a directional light. and I'd like it deeper in other places.)
Edit: Okay, found a few mats by typing "liquid" in the content browser (which is nice) ... but I get no splashing, etc. Anyone know what are the nodes that make this new tech so special? By the way — these Liquid_Master materials don't seem to play well with heightfog.



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