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  1. #1

    Default Unlit sky material

    How do I create a material that isn't affected by lights etc? More self-lit that unlit, I guess.

    I managed it in the UT3 editor but my packages are borked after installing the UDK.

    And how do you apply materials to BSP without clicking + dragging?
    Last edited by Stardog; 11-05-2009 at 02:28 PM.

  2. #2
    Veteran
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    Gamertag: ambershee

    Default

    It should be a property of the material; select the main 'node' in the material editor, and scroll down the properties at the bottom. Should be easy to find.

    Edit: Unless something has changed in a recent build I don't know about yet, of course.

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2009
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    102

    Default

    In the material editor set the shading type to unlit (default is phong) and make sure it has something in the emisive slot.

  4. #4

    Default

    That's it. Just hook a Texture Sample up to Emissive with MLM_Unlit.


 

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