Hi Everyone! After tons of crazy hard work we finally got this one done, its a long one too (over 6 hours) and has everything you could want for cascade, from absolute beginners to making cool particles that have been used in production. The full information is below!
In this demonstration the instructor starts off by going over the entire cascade interface and then through most of the common modules. Once the foundation is laid it’s on to creating several effects from scratch. Everything from creating an explosion, hit effects, water drips, laser beams, and trailes are covered.
If you have never used cascade you should be able to follow along and understand. Even if you are experienced using cascade, you should pick up useful information throughout the DVD.
More Info and a Video Sample Here: www.eat3d.com/cascade
About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old and from there he became a Technical Artist and then has been doing in game special effects for the last six years.
Bryan is currently the Lead Visual Effects Artist at BioWare working on Star Wars: The Old Republic.
More Unreal Training Information!
Since this is our first post here Id also like to call out that we have a couple very similar videos that focus stricktly on Unreal Kismet/Matinee and also Unreals Material Editor.
You can see a full list of Unreal Specific training here: http://eat3d.com/training_videos/unreal. There are also a few short videos you can watch free on the site.
We have no affiliation with 3DBuzz who also makes unreal editor training but we do have a high level of respect for their work.
- Riki Babington
Feed Your Brain!