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Thread: Atom Ripper

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  1. #1
    MSgt. Shooter Person
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    Gamertag: xAce1208x

    Weapon (PC) Atom Ripper

    Name: Atom Ripper
    Version: 1
    Compatibility: UT3
    Description: A very power sniper rifle-like weapon that spawns a blackhole. After a while, the blackhole explodes in a fiery mushroom cloud.
    Comments: You can use the 'UTWeaponAtomRipper' Mutator which replaces the redeemer; or you can also use the weapon replacer that comes with the game.
    How to use:
    Aim at the spot you which to shoot, then hold the fire button down until the weapon charges and fires. (Just like the Ion Painter in UT2k4)
    Screenshots:

    Known Issues & Bugs:
    1.Gravity may not work if aimed at a complex mesh.
    2.Explosion fx may cause lag.
    3.Blackhole doesn't lift things off the ground.
    4.Explosion sound is delay when far from it.
    5.Doesn't have impact sound.(Still working one it)
    6.Cheesy name for weapon...
    Credits: PyroPhreak(Ace08)

    Download:
    FileFront
    FilePlanet
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  2. #2

    Default

    First off, nice work! It looks awesome. As for the "bug" about delayed sound, you should keep it that way as speed of light is faster than speed of sound, thats if the ratio in game is near that of real life. And is it cooked for the PS3/ I would really hope so!

  3. #3
    MSgt. Shooter Person
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    Default

    I've tested your weapon. Nice concept

    I've found the following main issues:

    1. The bots have no idea, what they have to do with this weapon ! (Screenshot)


    2. My log-file has a size of 42MB after testing with lines like this:
    Code:
    ScriptLog: START MATCH
    ScriptLog:   Num Matches Played: 0
    ScriptWarning: UTWeap_AtomRipper DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.UTWeap_AtomRipper_0 (Function AtomRipper.UTWeap_AtomRipper:PostBeginPlay:001C) Accessed None 'Instigator'
    Log: AttachComponentToSocket : Could not find socket 'PowerEffectSocket' in WP_SniperRifle.Mesh.SK_WP_SniperRifle_3P_Mid  attaching: ParticleSystemComponent_15
    Log: AttachComponentToSocket : Could not find socket 'PowerEffectSocket' in WP_SniperRifle.Mesh.SK_WP_SniperRifle_1P  attaching: ParticleSystemComponent_14
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:KillEndpointEffect:0044) Accessed None 'BeamLight'
    ScriptWarning: AtomRipper_Attachment DM-INV-LavaGiantClassic2K9.TheWorld:PersistentLevel.AtomRipper_Attachment_0 (Function AtomRipper.AtomRipper_Attachment:HideEmitter:00BC) Accessed None 'BeamLight'
    3. The >AtomicMushroom< is black, I can't see him on my map with black skydome.

    6.Cheesy name for weapon...
    Whats about >AtomicSniper< ?

    Keep up the good work !
    My stuff reuploaded (most of them) to FileFront (again): http://www.filefront.com/user/HO0815XX

  4. #4
    MSgt. Shooter Person
    Join Date
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    Default

    I'll try to work on those sometime. Hopefully it will be fine for now, but let me know if you spot anymore bugs.
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  5. #5
    MSgt. Shooter Person
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    Default

    Very nice weapon - one of the best I've seen as of yet. I highly recommend it.

  6. #6
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by TubeJuice View Post
    Very nice weapon - one of the best I've seen as of yet. I highly recommend it.
    Why thanks I just hope that someone will use the weapon in their server.
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  7. #7
    MSgt. Shooter Person
    Join Date
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    Default

    Quote Originally Posted by TubeJuice View Post
    Very nice weapon - one of the best I've seen as of yet. I highly recommend it.
    Quote Originally Posted by Ace08 View Post
    Why thanks I just hope that someone will use the weapon in their server.
    I'm still waiting for an update.....
    My stuff reuploaded (most of them) to FileFront (again): http://www.filefront.com/user/HO0815XX

  8. #8
    MSgt. Shooter Person
    Join Date
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    Quote Originally Posted by HO0815XX View Post
    I'm still waiting for an update.....
    I may get to that later though...In the meantime, report any bugs for me to fix until then.
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  9. #9

  10. #10
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Location
    Up your butt...
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    Gamertag: xAce1208x

    Default

    Quote Originally Posted by unrealloco View Post
    The link is broken.
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  11. #11
    MSgt. Shooter Person
    Join Date
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    Default

    This is A grade a weapon! Thanks for sharing.
    Hehehe! I love spawn killing. Especially when i am the one killing!

  12. #12
    MSgt. Shooter Person
    Join Date
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    Gamertag: xAce1208x

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    I thank you all for your generous support for this!
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
    SpecialSkaarPackv4
    My Weapons:
    Flarebolt Cannon
    SOLG Painter

  13. #13

  14. #14
    MSgt. Shooter Person
    Join Date
    Jun 2010
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    Default

    sexy this weapon)


 

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