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  1. #1
    Prisoner 849
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    Gamertag: Keltar3007

    Default Problem custom char emmisive glows red.

    Hey, guys...I was wondering if anyone could help me out with some problem I'm having with my emmissive textures. When I amp it up to get a good glow, the emmissive area come out glowing red. as opposed to the real color:

    like this:



    This is the character with a low emmisive...it's supposed to glow blue.


    THis might be becaise:
    (i) I have the specular texture too high on the emmisive areas
    (ii) I am not properly using an alpha channel (If U know how pls tell me)


    Any help will be appreciated. Thx

  2. #2
    Iron Guard
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    Gamertag: Apophis3d

    Default

    Make sure you're alpha is black and white only, if you try to put a color into the glow from a texture it wont always work. Could you post a picture of you're material setup so I can see whats going on please?
    My UT3 video tutorials: Apophis3d.net Tutorials My Portfolio Site: HatchieDesign.com

  3. #3
    Prisoner 849
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    THanks Apophis!! Here are the textures:

  4. #4
    Iron Guard
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    Default

    You can also tweak it by putting in a multiplier and then a Constant3Vector.

  5. #5
    Iron Guard
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    Gamertag: Apophis3d

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    can you post a picture of the materials structure?
    My UT3 video tutorials: Apophis3d.net Tutorials My Portfolio Site: HatchieDesign.com

  6. #6
    Prisoner 849
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    Here it is, Apophis: Btw I actually paintthe emissive map white and then create an alpha on it...does that help?


  7. #7
    Iron Guard
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    Gamertag: Apophis3d

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    no the one from the material editor that is an instance of the material
    My UT3 video tutorials: Apophis3d.net Tutorials My Portfolio Site: HatchieDesign.com

  8. #8
    MSgt. Shooter Person
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    Default

    Non team emissive and tint colors are defined in your family info script
    Code:
    NonTeamEmissiveColor=(R=1.0,G=1.0,B=1.0)
    NonTeamTintColor=(R=1.0,G=1.0,B=1.0)
    change those values accordingly

  9. #9
    Prisoner 849
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    Quote Originally Posted by YourPackage View Post
    Non team emissive and tint colors are defined in your family info script
    Code:
    NonTeamEmissiveColor=(R=1.0,G=1.0,B=1.0)
    NonTeamTintColor=(R=1.0,G=1.0,B=1.0)
    change those values accordingly
    Thank yu Sir!


 

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