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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2008
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    Mexicali, Mexico
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    Default Rotate Emitter 45 degrees

    There's a jump pad emitter being used that needs to be rotated at a 45 degree angle (from top view). I can make it spin, but that's not what is needed. It just needs to start at a 45 degree angle. Any ideas?

  2. #2
    Redeemer
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    Mar 2004
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    TEXAS
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    Gamertag: ReiDevJord

    Default

    Took me a while to figure out when I needed to rotate mine, since there are soooooo many emitter options. This is what you do:



    Change the rotation to PTRS_Actor, then you can rotate the emitter icon to change the directon of the effect. Real-time preview helps bunches with this.

  3. #3
    MSgt. Shooter Person
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    Jun 2008
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    Default

    hmmm... I'm trying this, and it works in the side and front view, but not the top view. Maybe it depends on the emitter. The on I'm trying to edit is that square grid texture used on jump pads (Texture'EpicParticles.JumpPad.GridPlate').

  4. #4

    Default

    Try changing the CoordinateSystem to PTCS_Relative, in the emitters General section

  5. #5
    MSgt. Shooter Person
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    Mar 2009
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    .no
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    Default

    Had to figure this one out recently and arrived at the same conclusion as jefe.

    I use the Movement.Rotation approach, where you enter the values. For instance, entering 8192 for Pitch will rotate it by 45 degrees. Accepts negative values, too.
    "Those are tears, Jefferson!"
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  6. #6
    MSgt. Shooter Person
    Join Date
    Jun 2008
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    Mexicali, Mexico
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    Default

    Ahaaaaa!!!! Thanks soooooo much guys! Once I changed the CoordinateSystem to 'PTCS_Relative' it all work. Jefe & Iniquitous... you guys are a lifesaver! Success!!!!


 

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