There's a jump pad emitter being used that needs to be rotated at a 45 degree angle (from top view). I can make it spin, but that's not what is needed. It just needs to start at a 45 degree angle. Any ideas?
There's a jump pad emitter being used that needs to be rotated at a 45 degree angle (from top view). I can make it spin, but that's not what is needed. It just needs to start at a 45 degree angle. Any ideas?
hmmm... I'm trying this, and it works in the side and front view, but not the top view. Maybe it depends on the emitter. The on I'm trying to edit is that square grid texture used on jump pads (Texture'EpicParticles.JumpPad.GridPlate').
Try changing the CoordinateSystem to PTCS_Relative, in the emitters General section
Had to figure this one out recently and arrived at the same conclusion as jefe.
I use the Movement.Rotation approach, where you enter the values. For instance, entering 8192 for Pitch will rotate it by 45 degrees. Accepts negative values, too.
Ahaaaaa!!!! Thanks soooooo much guys! Once I changed the CoordinateSystem to 'PTCS_Relative' it all work. Jefe & Iniquitous... you guys are a lifesaver! Success!!!!
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