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  1. #1
    MSgt. Shooter Person
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    Map Pack (PC/PS3) Demolition DM Map Pack [MSU 4 best use of physics finalists]

    The map pack contains 5 maps which feature destructible environments and physics objects. 2 old ones (DM Nowhere and DM Derelict), and 3 new ones (DM Wasteland-SE, DM Labyrinth and DM Mayhem).

    DM-RB-Derelict

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Medium size deathmatch map set in an abandoned industrial district.
    Features:
    -Partially destructible buildings
    -Physics objects, complete with impact sounds
    -Physics active swinging doors
    -Physics active explosive barrels
    -Dynamic physics active lights
    -All weapons available except bio rifle
    -Spider Mine deployable
    -1 vehicle: Scorpion

    DM-RB-Labyrinth

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Here's a gameplay video with DM-RB-Labyrinth:

    http://www.youtube.com/watch?v=lZvNE4MB3ls


    Medium/Small maze style deathmatch map.

    Features:
    -Destructible walls
    -Physics objects, complete with impact sounds
    -Physics active explosive barrels
    -Weapons: Stinger, Link Gun, Rocket Launcher, Flack Cannon
    -1 powerup, berserk

    DM-RB-Mayhem

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Large deathmatch map set on an island with a surreal theme.

    Features:
    -Partially destructible buildings
    -Physics objects, complete with impact sounds
    -Physics active explosive barrels
    -Destructible physics active cars
    -All weapons available
    -2 powerups: Udamage, Berserk
    -Deployables: spider mine, slow field
    -vehicles: 2 Scorpions, 1 Scavanger, and 1 randomly spawning Dark Walker

    DM-RB-Nowhere

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Medium sized island map with surreal theme.

    Features:
    -One partially destructible building
    -Physics objects
    -Water foam and lightning effects
    -All weapons present except avril
    -2 powerups: invisibility, Udamage

    DM-RB-Wasteland-SE

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Video showing the destructible features of DM-RB-Wasteland-SE:

    http://www.youtube.com/watch?v=NfOjLElqDSY


    Medium/Large sized deathmatch inspired from the C&C Universe.

    Features:
    -2 completely destructible buildings
    -Almost all ground floors are "drive through" with the Goliath
    -Physics objects, with impact sounds
    -Destructible/Crushable physics active cars
    -Random explosive containers
    -Bombs activated by detonator
    -Artillery strike
    -3 vehicles: Goliath, scavenger, scorpion
    -3 powerups
    -All weapons present
    -3 powerups: Udamage, invisibility, Berserk



    DOWNLOAD
    Last edited by Remus; 02-17-2010 at 04:26 PM.

  2. #2
    Boomshot
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    downloading now you maps are great
    i mean there ar the best maps ever
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  3. #3
    Boomshot
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    great pack man.............

  4. #4
    MSgt. Shooter Person
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    Default

    Also check out this video showing the destructible features of DM-RB-Wasteland-SE

    http://www.youtube.com/watch?v=NfOjLElqDSY

  5. #5
    Prisoner 849
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    Nice maps and one having lightning lover it.

    A must download pack.

    Thanks mate.

  6. #6
    MSgt. Shooter Person
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    Default

    some more DM-RB-Mayhem screenshots:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  7. #7

  8. #8
    MSgt. Shooter Person
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    If the errors are not crashing the game or causing any other problems during gameplay I don't see the problem. But the huge log file is annoying.

    Most of these errors seem to be caused by my custom destructible actor.

    If someone that knows more about scripting can help, it would be appreciated.

    EDIT:

    I've found solutions for the bulk of the errors, there might still be some left, but at least you wont have a huge log file anymore.
    I'll also make a labyrinth map as requested. I'll update the map pack when finished.
    Last edited by Remus; 08-26-2009 at 10:59 AM.

  9. #9
    MSgt. Shooter Person
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    Is there going to be a PS3 cook? Or is Wasteland SE at least cooked? They all look insane! And as I said before, you rock Remus!
    PS3 Unreal tournament 3 Player
    PSN: Secondsoul

  10. #10
    MSgt. Shooter Person
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    Fixed the huge log file issue, and added a maze map as requested.

  11. #11
    Prisoner 849
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    This is great stuff. Thanks for putting this pack out.

  12. #12
    MSgt. Shooter Person
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    Gonna dl again,getting a map that won't load and another that freezes up on server.
    Epic not to fear as the Freak is still here.


    2K4
    ~Freak's World~ 204.80.93.48:7777
    DM server

    ~White Widow's AM Lair~ 72.249.10.38:7777
    AM server

    Sanctuary~72.249.10.45:7777
    Tam server


  13. #13
    MSgt. Shooter Person
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    Is there just a PS3 cook for Wasteland SE, labyrinth, and mayhem. I found PS3 downloads for Derelict and nowhere. :/
    Nowhere is a blast! love using the redeemer.
    Derelict is so much fun too! I love the new fire effect, and the scorpian.
    PS3 Unreal tournament 3 Player
    PSN: Secondsoul

  14. #14
    MSgt. Shooter Person
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    Quote Originally Posted by Freaky1 View Post
    Gonna dl again,getting a map that won't load and another that freezes up on server.
    Let me know if they work now.

  15. #15

  16. #16
    MSgt. Shooter Person
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    Derelict is already one of my favorite DM maps. I'm so downloading the pack!

  17. #17
    Iron Guard
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    take it that the 'RBDestructible.u' goes in 'UTGame/Published/CookedPC/Script' server side!
    «ne» UT3 Community
    Never lose a map from your UT3 cache folder here
    «ne» UT3 BTA Server open 81.19.221.203:7780
    «ne» Map Packs Greed/Warfare/DM/VCTF/ONS2.0 here
    UT3 Benchmark results here

  18. #18
    MSgt. Shooter Person
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    Really nice maps thank you. Actually really beautiful to look at, when in game. The car explosions are really well done, but could use a little fire to them. It was funny to find my self running around on fire (nice effect also BTW) as I got too close to one of the flaming barrells. I actually found myself blowing stuff up rather than killing the other team. Please do more...
    Last edited by MajHavok; 09-01-2009 at 01:06 PM.

  19. #19
    MSgt. Shooter Person
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    Can anyone provide links to the individual maps in this pack that were cooked for the PS3? I found one of them, but am a sucker for the destructible enviorments and would like as many as are available! Thank you in advance for any information you can provide.

  20. #20
    MSgt. Shooter Person
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    Default

    PS3 download link added.

  21. #21
    MSgt. Shooter Person
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    Looks awesome as hell

  22. #22
    MSgt. Shooter Person
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    PSN ID: KurlonT

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    Quote Originally Posted by Remus View Post
    PS3 download link added.
    Thx a bunch Remus. The pack is fun just to try out for the destructible elements on the PS3. Only downside is all the maps except DM-Nowhere is too intense for the PS3 to maintain smooth frames while playing w/ more than 2 players.
    Last edited by KurlonT; 09-28-2009 at 04:53 PM.

  23. #23
    MSgt. Shooter Person
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    Map like Laberynt + Crucible weapons pack's Hammer= Demolition Man

  24. #24
    MSgt. Shooter Person
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    I've been playing a lot of Red Faction Guerrilla lately so you can expect a Mars Map in the near future. I'll do my best to keep it true to the Red faction policy with everything man made completely destructible.

  25. #25
    Prisoner 849
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    I was going to get that game but decided to turn it down anyway If you do make a mars map with destructible objects that would be sweet.

  26. #26
    MSgt. Shooter Person
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    The map pack won't load on the server The maps won't show up in the in-game voting though they are present in the maplist. And when selected manually trough the web-admin panel, it would load the map, show a view of one respawn point (if the player had the maps installed manually beforehand) and than after about 10-15 seconds the server would self-change the map to another one randomly! The .u script file is present in the Script server-side folder.

  27. #27

  28. #28
    MSgt. Shooter Person
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    PC, win, patch 2.1.
    Other mappacks like CBP3 and standalone custom maps are running fine.

  29. #29
    MSgt. Shooter Person
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    I didn't do anything different than I usually do with my maps. Can anyone else confirm these errors? If the custom u file is causing this, then there's nothing I can do about it.

  30. #30
    MSgt. Shooter Person
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    Ok... I've just played (again) Laberynt with "Crucible only melle" mutator and 14 bots... awesome... Can you imagine the look of every player just with a (manual) hammer? Let's play baseball with those barrels...

  31. #31
    MSgt. Shooter Person
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    Sooo... still doing a Mars map remus?

  32. #32
    MSgt. Shooter Person
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    It's been 2 years since I said that. I got involved with other stuff and that idea never got off the ground.

  33. #33
    MSgt. Shooter Person
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    Eh, what I do have to say is... your destructible maps are the best I've seen. The PhysX stock maps all go down to like 8 FPS for me, but your maps even at their most hectic always pull 35 FPS +, often 50-60, with only occasional dips into the sub-par 30s for a half second. So I'm really impressed with everything that's able to happen onscreen in this game at once. I wish more maps used physics like yours.

  34. #34
    Redeemer
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    Cool Superb map pack by Remus!

    Freaking amazing map pack made by mapper legend Remus (he truly deserves that). The preview screens are good as new (but needs a map information), expandable atmosphere, layout, lighting, texture details and good z-axis play. These maps have good pickup placements; relative paths seem perfect and literally the bots are really good at. I LOVE the physics objects, explosive barrels, flaming trash cans and the connectivity of those maps are good in between. Destructive elements make me frenzy approach when you shoot them especially the framerates are formed whether slow or fast performance (it depends on your gaming rig). Some additional remarks for his 5 maps are shown below, so here are the results, you would be happy :

    DM-RB-Derelict:
    I like this feature in night scenario with sounds that are covered chirping and flame sounds also the cityscape and cranes are capable for the effect. The jumps are so-so when the bots are trying to own me or something; I would try to deal with them somehow and this would be great. There are many powerups alike and did I mention why the Scorpion was here.

    DM-RB-Labyrinth:
    It's a good maze map alright. But as I should, you, your teammates and your opponents could possibly destroy all the bricks for less than 10 minutes before getting some serious fight in this squared arena.

    DM-RB-Mayhem:
    Newly extended map with frenzy paths, another brick details and labyrinth. The layouts are the same with his RB-Labyrinth map but different set of themes: the floating places with buildings and pillars. The two balls covered with some kind of electricity when you shoot it (it happens when you've been tolerated in this electric thingy); and I never get close to the Darkwalker when the vehicle randomly respawns.

    DM-RB-Nowhere:
    Okay, this map may be very scary or not, I don't know what this is exactly looks like? Well, water waves are likeable if you get fall, mostly there are scary trees, cubes, paddings and freakin' lightning (needs work). So, this place is literally a 'haunted island' scenario or the magical cube island and this is very good gameplay for UT3 players.

    DM-RB-Wasteland-SE:
    Very realistic with three vehicles in this back-alley map, car crushing, destructive buildings and flamboyant surroundings, also the green crystals are majestic and placeable meshes are all set. This map is totally like a traditional mob war style if you merely addicted to this feature. Hey wait, I've been pressing the detonators to avoid the bots from getting the vehicles and the artillery strike sequence is freaking great which giving the opponents in a massive blow (seriously I get multi kill rewards for some reason ).
    Last edited by Private Tux; 02-23-2012 at 08:57 AM.
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  35. #35
    Redeemer
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    Lightbulb

    not sure how I missed this pack, but I did. I'll be reviewing these in the near future, but I just switched gears to UT2004.

  36. #36
    Redeemer
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    Thumbs up awesome pack!!!

    DM-RB-Derelict - The sky, fog, smoke, fire, fire sounds, cricket sounds, cityscape, strewn about garbage, barrels, catwalks, buildings and lighting all come together to make a good atmosphere. I also appreciated the fact that you can walk through stuff during the flyby to check things out. Some of the jumps don't seem quite right sometimes but not all the time, but maybe a bot was just behind me pounding my a$$ with rockets. I also don't think you should have to jump to get over the curb; that seems to slow me down a lot as well as getting stuck for a couple seconds on other stuff. It's a fun map with great demolition physics features and the bots are good. I have a DM-Derelict but that seems to be someone else's map (aha, it's a Halo map possibly by Inferno or someone else).

    DM-RB-Labyrinth - not your father's labyrinth, I like the demolition physics in this one (exploding walls, fire/exploding barrels, etc.), it's fun to play but needs more weapon pickups, nice music choice and the bots could be better; definitely a labyrinth and like the fact your can pretty much almost blow up all the inside walls.

    DM-RB-Mayhem - columns, floating cities, burned out buildings and cars, trees with blue leaves......what more could you want (oh yeh, demolition physics), there's plenty of that too with vehicles, which I like, but not the small labyrinth included. Lots of stuff in this map and the bots are tough.

    DM-RB-Nowhere - (I played this one before) I guess this is the magical cube island with a good sky and I liked the cubes, dead trees, water, grass, lighting, thunder, shadows, dark clouds, waves, other ambient sounds, but the lightning needs work and the water shouldn't kill you (this seems to happen only in certain places). This one has good wide-open gameplay and z-axis as well. I liked the destructible elements and those were interesting spots for the super items/weapon. The bots are good but I never found the hidden teleporter myself (saw the bots use it though). The jumps don't seem quite right on the cubes to get some of the items (the different leveled cubes not individual ones; basically, it seems too hard to get the armor vest and rocket launcher). I also noticed the jumps from the moving cube seem a little too far to the left even though I know it's moving to the right. I'll definitely have to do some more exploring without bots in this one. This map is even more fun with demolition physics, but bots are too easy. Original DM-Nowhere thread has to be found with google as the search feature in this forum is not up to snuff.

    DM-RB-Wasteland-SE - I like the industrial setting with surrounding buildings, strange green crystals, dark clouds and fitting music; and, of course, demolition physics is fun and this one has vehicles too! Once you get the sniper rifle in that high place, it's like shooting fish in a barrel........just watch out there are no fish behind you.

    Overall, a great map pack and I only had one very brief slow down in one map but can't remember which one. If you haven't tried this pack yet, now is the time!
    Last edited by SkaarjMaster; 04-06-2012 at 10:11 AM.


 

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