I've been wanting to tweak the lightmaps in photoshop (fix the contrast/brightness) So I was wondering if it was possible to extract the light maps from the level it self.
The light maps are stored in the level it self ,not in a "upk" package.
I've tried to remove the protection by using the fallowing commands in the "log" :
Andobj savepackage package="AO_test_a" file="AO_test_a.ut3"
without any success...obj savepackage package="AO_test_a" file="AO_test_a.upk"
I get the following message :
Then when I try to export the light maps it doesn't work (nothing is exported)
Anybody tried exporting the lightmaps out of unrealed ?