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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    62

    Question Pawn anim - upper body only

    hi im trying to knock up a kismet action that will allow me to get pawns to play animations but on the upper body only ....

    the 'pawn anim' action doesnt seem to give this option . i think this option might have been availible in the gears of war editor along with the option to 'use root motion' .

    Its fairly important to what im working on that im able to use these options in kismet but im not to sure where to start ,can anybody help?

  2. #2
    Iron Guard
    Join Date
    Nov 2007
    Location
    USA
    Posts
    659

    Default

    I would start in the AnimTree editor and tree to either put a filter to the animsets so they only play the top part, or make new anim-sequence that only effect the top bones.

    Then call those sequences.

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    62

    Default

    thanks for the suggestion but currently it seems any kind of filter in the animtree doesnt make a differance when triggering the animation in kismet, and the animation being concentrated of certain bones doesnt stop the others from staying still while its playing.

    what im looking for is playing the animation on the upperbody but leaving the legs to play the running,crouching...jumping etc. so the player can move around freely while the top half is animated

    i know its possible to trigger off upperbody only animations through the pawn code, but im looking for a way i can trigger off specified animations through a custom kismet event. im sure enough its possible and most likely fairly simple .....i just dont know where to start...

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    296

    Default

    it somthing like
    Code:
    PlayEmote('MeleeA', -1);
    and in the family info of the pawn
    Code:
    FamilyEmotes[19]=(CategoryName="SpecialMove",EmoteTag="MeleeA",EmoteAnim="AttackFast1",bTopHalfEmote=true)


 

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