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  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Location
    Denmark
    Posts
    259

    Default Looping particlesystems

    Hello, I'm trying to make a particlesystem loop rather than play for a bit then die. The particlesystem is looping in the editor, here is the code I've basically got :

    Code:
    var UTEmitter ExhaustEmitter;
    
    function CreateExhuasts(vector loc)
    {
        ExhaustEmitter=Spawn(class'UTEmitter', self,, loc);
        ExhaustEmitter.SetTemplate(ExhaustParticleSystem);
    }
    
    defaultproperties
    {
        ExhaustParticleSystem=ParticleSystem'SF_Effects.Exhaust_01'
    }
    This spawns the particlesystem but it dies off after x amount of seconds. How to make it loop? :S

  2. #2


 

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