Hello, I'm trying to make a particlesystem loop rather than play for a bit then die. The particlesystem is looping in the editor, here is the code I've basically got :
This spawns the particlesystem but it dies off after x amount of seconds. How to make it loop? :SCode:var UTEmitter ExhaustEmitter; function CreateExhuasts(vector loc) { ExhaustEmitter=Spawn(class'UTEmitter', self,, loc); ExhaustEmitter.SetTemplate(ExhaustParticleSystem); } defaultproperties { ExhaustParticleSystem=ParticleSystem'SF_Effects.Exhaust_01' }




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