How to I change the projectile's spawn location for a Vehicle Gun? I already tried messing with the FireOffset & PlayerOffset settings. What else?
How to I change the projectile's spawn location for a Vehicle Gun? I already tried messing with the FireOffset & PlayerOffset settings. What else?
Unreal Tournament 3:
Unreal Army Vehicles
Atom Ripper
Geiger Cannon V2NEW!!!
UT2004:
Special Skaarj Pack:
SpecialSkaarPackv4
My Weapons:
Flarebolt Cannon
SOLG Painter
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I think that has something to do with the sockets set up in the Vehicle Model file. You'd have to track down the vehicle model and somehow manipulate the socket that it fires from. I could be wrong as I have never messed with vehicles, but that's how the normal weapons work.
Intel Core i7 920 Quad Core (2.67 GHz)
2 nVidia GeForce 7800GTX in SLI
3GB G.SKILL DDR3 1333 Triple Channel Memory
a lot depend on how you set the vehicle and how many weapons it has, mostly you need to add the sockets to the mesh and then access them via code. it's all covered in my tutorials (Writen & Video)
UT40K:The Chosen - Warhammer 40,000 for UDK
ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
Acually I just needed to increase the spawnrate in the emitter and that fixed it.![]()
Unreal Tournament 3:
Unreal Army Vehicles
Atom Ripper
Geiger Cannon V2NEW!!!
UT2004:
Special Skaarj Pack:
SpecialSkaarPackv4
My Weapons:
Flarebolt Cannon
SOLG Painter
![]()
![]()
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