Double Jump any time?
It's one of those things I could never figure out.
How can you enable double jump while falling? Normally you can only double jump when you at a certain height.
Nvm, just figure it out
I thought at first you were asking if you can initiate a jump after you walk off a ledge and begin falling. That is something I`ve been wondering. Does anyone know how to do that?
I also want to know that.
Originally Posted by J_Gau
Still having trouble with this one. Been trying to add this to the function CheckJumpOrDuck in UTPlayerController:
if ( Pawn.Physics != PHYS_Falling && bpressedjump )
Pawn.DoJump( bUpdating );
It compiles, but does not work. I think I may have a syntax error. Any suggestions?
Well, unless I'm a spacktard, when you are falling you WILL have physics setting of phys_falling.
So try switching the != to a ==?
I thought the expression was 'smacktard"
Thanks for the input. I'm a blundering noob for now.