Running RBTT Invasion and BattleRPG, and I've managed to keep bots out of the game for most part, but when the last player leaves the game a bot will take thieir place.
I'd rather the game end, and the blue team (monsters) be the winners so the serer can change maps, but that's not happening.
In the command line at startup and for each map change as specified in the Game Profile through WebAdmin, I've added ?NumPlay=0?, which gets rid of the 1+6/12 players listed in the server browser. I have to also include ?MinNetPlayers=1?, or the Invasion mutator will keep spawning monsters until the wave times out, no matter how many you kill.
Anyone have any ideas on how to prevent bots from ever entering the game? If it has to be something fancy not built-in, like checking every so often and running something to the effect of 'killbots', maybe I'll slap it in a mutator and call it NoBotsEver. (The problem there being that simply doing 'killbots' would also kill all the monsters).



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I am not an alcoholic, they go to meetings.

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