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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    39

    Default Coders/Unreal Scripters Wanted

    Blackened is currently under development. The game is a total conversion mod. The team currently consists of 20 individuals. I will be working with a college in about 4 weeks, who are lending me over 50 game design students to work on the game. Blackened will be in production for approximately 7 months, with a completion date of 1/1/10. When the game is completed it will be shown to industry professionals from companies such as, EA Games, Activision, Eidos, etc. This has already been set up and organized. The industry veterans will be looking at portfolios and offering jobs.

    We currently have two programmers, but have need for more. We are looking for programmers who are interested in enhancing their portfolio, and who people who are interested in working on a game that will be completed.

    Here is our website: www.blackenedgame.com
    Full scale production begins on July 13th.

    If you are interested in helping out, contact me, Mark Price at markprice@blackenedgame.com

    Thanks!

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    111

    Default

    The cinematic camera mode sounds like an interesting feature, but I wonder if it will be practical to play the game without a standard camera setup? Since the game is a shooter, I would imagine that aiming your gun and moving your character would be difficult with an artistic rather than functional viewpoint. Would the controls/gameplay somehow change while in cinematic mode? I'm just curious because cinematics in games is one of my areas of interest.

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    39

    Default Cinematics

    What Blackened has planned for cinematics doesn't have as much to do with the camera angles as it does with the atmosphere and theme. Level design, audio, creature spawning, lighting, events, and etc. are all being designed specifically to accomodate the needs of a cinematic "feeling". This is being heavily emphasized on, more so than other games. Each level will have a beginning and/or middle and/or ending cinematic. Blackened will also feature a death camera. Because the Necros literally rip the souls straight from human bodies and devour them, we want the players to witness their death triumphantly, and in multiple views. A non planned feature that I have envisioned, but had to scrap because of time constraints (might bring it back if I can get the programmers) is an auto-fight feature. Basically you press a key and you are released from the controls of your character. At this point the players view would become that of a camera, and then switch to other camera views. These camera views would be similar to the shots that are taken in movies. Going back to a dynamic cinematic gameplay, there will be events (such as bosses, horde attacks, etc) that will occur randomly and dynamically. The game is being programmed in a way to prevent the player from having the exact same experience more than once.

    I hope that answers your questions.

    Also, to whom it may concern, Blackened now has three programmers, and we are looking for a few more, so feel free to ask questions and join the team!

    Thanks,
    Mark


 

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