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  1. #1
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    Map (PC) TH-Hanatake (For The Haunted Mod) [PICS\DL] [B2] 6/01/2009

    ORIG. MAP MADE BY DINKELSTEFAN!!!!!!!!!!!


    You need to have THE HAUNTED MOD Version 2.01 installed in order to play the Map.

    Name: TH-Hanatake
    Version: beta 2
    Compatibility: PC, patch 2.1, titan pack
    Description: a haunted map made originally from http://utforums.epicgames.com/showthread.php?t=645445
    Comments: my first release

    Changes since beta 1:
    Added in fog
    put more barrels around the map
    added the flamer
    more dynamite
    NO MORE BATS! yay!
    And that's pretty much all I could think of :P

    put in some some fog, took out that whacky skull thingamajiggers


    got to this dragon when you need help!


    yeah, its a random one


    Credits: dinkelstefan, Epic, HEGI
    Homepage: nahhhh
    Download: Mediafire: http://www.mediafire.com/download.php?42dtmtmmzjt
    FileFront: http://files.filefront.com/TH+Hanata.../fileinfo.html

    post any feedback or issues
    Last edited by D34th5trike; 06-08-2009 at 06:43 PM.

  2. #2
    MSgt. Shooter Person
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    downloading, post feedback later
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  3. #3
    Skaarj
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    Downloading.

  4. #4
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    A few things I noticed:

    Water
    The realtime reflections are cool, but they are really dragging frame rates down. If you insist on keeping them I would suggest scaling the water plane down. Currently, it is 9 times larger then the playable area of the map so we're rendering a lot more reflections then necessary.

    A water volume would be nice so that we can here splashes while running in the water.

    Bot Pathing
    This needs to be given a lot of attention. The monsters do not navigate this map very well at all. A lot of times they see me but can't determine how to get to me. This is evidenced by the large number of bats that keep spawning. They only spawn when a monster can't reach you. At one time I had between 15 and 20 bats chasing me. Being such a linear map with no real camping spots I wouldn't expect to see any bats ever.

    Barrels
    The barrels would be of much greater use if they were evenly distributed throughout the map. Right now they are bunched up in corners which means I have to drag anything chasing me into a corner before shooting the barrels. Placing them throughout the map along normal paths would allow me to shoot a barrel as I'm running by it.

    Also, in the editor you might have noticed that the barrels have an arrow attached to them. The arrow shows which direction the barrel will explode. Try rotating the barrels so that they explode in different directions. Right now they all explode in the same direction.


    Overall it was a nice first map. If you are able to improve framerates and bot pathing, I'd be more then happy to host it on my server.
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  5. #5
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    Quote Originally Posted by FrontAXL View Post
    A few things I noticed:

    Water
    The realtime reflections are cool, but they are really dragging frame rates down. If you insist on keeping them I would suggest scaling the water plane down. Currently, it is 9 times larger then the playable area of the map so we're rendering a lot more reflections then necessary.

    A water volume would be nice so that we can here splashes while running in the water.

    Bot Pathing
    This needs to be given a lot of attention. The monsters do not navigate this map very well at all. A lot of times they see me but can't determine how to get to me. This is evidenced by the large number of bats that keep spawning. They only spawn when a monster can't reach you. At one time I had between 15 and 20 bats chasing me. Being such a linear map with no real camping spots I wouldn't expect to see any bats ever.

    Barrels
    The barrels would be of much greater use if they were evenly distributed throughout the map. Right now they are bunched up in corners which means I have to drag anything chasing me into a corner before shooting the barrels. Placing them throughout the map along normal paths would allow me to shoot a barrel as I'm running by it.

    Also, in the editor you might have noticed that the barrels have an arrow attached to them. The arrow shows which direction the barrel will explode. Try rotating the barrels so that they explode in different directions. Right now they all explode in the same direction.


    Overall it was a nice first map. If you are able to improve framerates and bot pathing, I'd be more then happy to host it on my server.




    excellent post! the only other thing i'd add: maybe change up your lighting a bit. map is way to bright. keep up the good work!
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  6. #6
    Iron Guard
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    A bit of feedback:
    Turn the brightness down on the mountains, one side is massively overexposed to the extent that it looks like it has an emissive map.

    Do something about the sky near the sun, it's overexposed too so it's going turquoise.

    The sniper is floating in mid air.

    The grenade launcher is floating just above the water. I assume it's supposed to be floating on the wayer but I'm pretty sure it would sink.

    There's only one dynamite pickup (which I can find) which is very close to the sniper pickup (if you're having so few pickups at least spread them out) and is floating in mid air).

    I couldn't find a flamer thrower pickup.

    The table (?) in the centre building is floating off the ground as are several other instances of this mesh and a good number of other meshes.

    Having that water effect is all well and good but making the plane huge for the sake of seeing out of that one gate is silly. Get rid of the being able to see through the gate and reduce the plane's size.
    To be honest I'd just get rid of the mirroring effect, at low angles it reflects things that are nowhere near the water (thus are blocked by the bank) and couldn't possibly be reflected in it in real life because light from those objects can't bounce off the water.

    The skybox needs to be alot bigger and moved down, you can see where the dome curves downward from the playable area (watch the clouds).

  7. #7
    Boomshot
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    too bad pll dont give feedback when it map was in beta ( there is a DM version of this map
    but better late then never
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  8. #8
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    Yeah, I'll do all of those things but on some... ehhh I'm a little iffy cause I can't do it, so along the way, you'll have to tell me what to do er something.
    PS. I'm a newbie. And I thought I had that sniper on the ground!!!

  9. #9
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    Quote Originally Posted by D34th5trike View Post
    And I thought I had that sniper on the ground!!!
    Something I have notice with placing items in Haunted maps is that the collsion radius of the pickup cannot intersect the collision of static meshes or blocking volumes or it will magically float in midair after rebuilding paths. Try moving it away from the walls a bit and it should be fine. To see collisions in the editor, press c.
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  10. #10
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    Alright, so far I edited the map a little, got more frame rate and no bats have chased me yet. Added more barrels and added the flamer also. Although, I still don't know how to reduce the brightness of those skies and the add water volume and stuff. Help!?!?

  11. #11
    MSgt. Shooter Person
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  12. #12
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    Wait, so how do I reduce the brightness of the map, cause that tutorial helped in some parts.
    Last edited by D34th5trike; 05-31-2009 at 09:10 PM.

  13. #13
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    you didnt ask for permission to do this D34th5trike please ask for permission to do this

  14. #14
    MSgt. Shooter Person
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    WTF you guys think he created this, he copied my map without asking permission
    IT ISNT EVEN HIS MAP!
    here is the origional: http://utforums.epicgames.com/showth...light=hanatake

    if you want to copy or use anything from my map ask permission first: stefandinkeltje@gmail.com
    How can i report this guy?
    Remember,
    Respect is everything


    youtube Channel: http://www.youtube.com/user/TheGetBusyCommittee
    Physx Explosives V2: http://forums.epicgames.com/showthread.php?t=704881
    DM-Hanatake with realtime reflections: http://utforums.epicgames.com/showth...anatake&page=2
    DM-HanatakeV2 http://utforums.epicgames.com/showthread.php?t=687248

    -Dinkelstefan

  15. #15
    Iron Guard
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    There's a little yellow triangle on the left hand side next to each post, click the one next to the first post in the thread and then explain what he's done.

  16. #16
    MSgt. Shooter Person
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    Wait, no, I didn't mean to steal this. "a haunted map made originally from http://utforums.epicgames.com/showthread.php?t=645445"
    Besides I put you in the credits, and I am very sorry if I did not ask your permission.
    Last edited by D34th5trike; 06-01-2009 at 10:14 AM.

  17. #17

    Default

    Always ask permission before you use someone else's map for something. In this community, almost everyone says yes.

  18. #18
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    Quote Originally Posted by Angel_Mapper View Post
    Always ask permission before you use someone else's map for something. In this community, almost everyone says yes.
    Yeah, I pretty much realize that now, and also, I sent an email to you dinkelstefan.
    Last edited by D34th5trike; 06-01-2009 at 10:37 AM.

  19. #19
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    Yeah, I pretty much realize that now, and also, I sent an email to you dinkelstefan.
    ok i'll accept your apologize, next time just ask permission. And you may keep this map here, as long as you state very good that it is origionally made by me.
    sorry for being so rude in the beginning.

    and by the way just like 2 days ago i started working on hanatake again, so there will be a new release soon ;P.

    and deathstrike, do you know how to make a video of your map, i would like to upload a video of your map onto my youtube account.(i haven't installed the haunted mod so i cant shoot a video yet).

    hope you understad your mistake

    -DemiGod
    Remember,
    Respect is everything


    youtube Channel: http://www.youtube.com/user/TheGetBusyCommittee
    Physx Explosives V2: http://forums.epicgames.com/showthread.php?t=704881
    DM-Hanatake with realtime reflections: http://utforums.epicgames.com/showth...anatake&page=2
    DM-HanatakeV2 http://utforums.epicgames.com/showthread.php?t=687248

    -Dinkelstefan

  20. #20
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    Yes, I understand my mistakes now.
    And well, every time I would record a video, there's no sound, I can hear some but its barely audible. Google "FastCapPro Game Recorder" to record stuff. The sound didn't work for me I'm sure it works for others.

  21. #21
    Boomshot
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    another map, thx !!..........

    can you also upload to filefront? can't donwload form mediafile
    Last edited by darksin; 06-01-2009 at 05:41 PM.

  22. #22
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    I like the new header

    and i will download the haunted mod with this map asap
    and thanks for the credit :P

    hope you made it look even better

    and by they way, all feedback posted here i will use in my next release of hanatake

    -DemiGod
    Last edited by dinkelstefan; 06-01-2009 at 06:11 PM. Reason: miss spelled something
    Remember,
    Respect is everything


    youtube Channel: http://www.youtube.com/user/TheGetBusyCommittee
    Physx Explosives V2: http://forums.epicgames.com/showthread.php?t=704881
    DM-Hanatake with realtime reflections: http://utforums.epicgames.com/showth...anatake&page=2
    DM-HanatakeV2 http://utforums.epicgames.com/showthread.php?t=687248

    -Dinkelstefan

  23. #23
    MSgt. Shooter Person
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    beta 2 is out...
    Last edited by D34th5trike; 06-01-2009 at 07:33 PM.

  24. #24
    MSgt. Shooter Person
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    I can't download it, always get this message:

    Invalid File. This error has been forwarded to MediaFire's development team.
    The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

    Could you re-upload it please?

  25. #25
    MSgt. Shooter Person
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    Fixed the download link and added a FileFront link.
    Last edited by D34th5trike; 06-08-2009 at 06:43 PM.

  26. #26
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    The map is very well but zombies do not appear ......

    Where is the problem? What is it necessary to make to correct it?

  27. #27
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    Sorry for not replying, I literally took a 2 year hiatus from UT3. I was checking out some mods today and I stumbled upon this 3 year bump! LOL. Problem is that I've forgotten so much about how to use the engine, as I'm focusing on my education. But I suppose that the problem is that this map is way too outdated for The Haunted's current version.

  28. #28
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    Ok...

    No problem...



    Thanks


 

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