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  1. #41
    Iron Guard
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    Jun 2008
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    UK
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    Gamertag: Crayfis

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    Added MSUC FilePlanet mirror.
    http://www.fileplanet.com/200205/200...M-Chronomancer (this is a slightly tweaked version,, its not really a full Beta2, so not worth an extra download if u already have the map, but if u dont have it yet, get this one)

  2. #42

  3. #43

    Default

    Yeah, it's a good one, congrats!
    Nice detail, great gimmick, well done item placement, etc.
    The only thing that suffers imo is the flow, partly due to the nature of the map.
    Still it's one of my favorites in the finals (apart from my own) and well worth the download. I've had lots of fun with this one.
    Great job!

  4. #44
    Iron Guard
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    UK
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    Gamertag: Crayfis

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    Thanks Halo, thar very gracious of you. Im kinda behind on alot of the recent maps, but just from the pics Foundry looks really cool. I really dig decaying industrial/urban maps, and am a big T2 fan

  5. #45
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Location
    Norway
    Posts
    48

    Default

    I have tested it now, and I must say: WOW!

    Great work!!!
    I played it with 10 bots, and good flow through the game. It is big, but that in mind, I still found failry often bots to kill or get killed by.
    The idea of the same map over 2 timezones is awsome.
    Great work on placing everything.


    Found 1 floating tightpad and one other thing I noticed:

    Floating tightpad base


    Noticed:

    I think that this looks kinda wierd. No big thing, just a visual issue for me.
    Last edited by Adversary; 07-31-2009 at 03:35 PM.

  6. #46
    Iron Guard
    Join Date
    Jun 2008
    Location
    Los Angeles, CA
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    503
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    Gamertag: Liquid Leary

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    Looking back through the thread it seems this map was already a winner. Congrats again man, looking forward to seeing this on a server someday!

  7. #47

  8. #48
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Location
    Tempe, AZ
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    251

    Default

    The map looks great. Very interesting idea playing in the same area in two different times. Can't wait to try.
    "Scripters make the technology, Television makes the inspiration, Modders make the content."
    "Full of greatness or full of despair, We cannot change thy past. Thy present is thy future's past, Careful not waste it."

  9. #49
    MSgt. Shooter Person
    Join Date
    Feb 2009
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    101

    Default

    *Jaw-floor* ... awesome looking
    PSN: Danthe57
    PS3 user

  10. #50
    MSgt. Shooter Person
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    Mar 2009
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    a very small town at the bottom of your mind
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    Gamertag: PS3: curtainrod

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    i wantz ps3 nao plz lol jk but really it is amazing, by far one of the best maps i have seen
    Quote Originally Posted by Nawrot View Post
    Exactly, before micro$oft everything bad was fault of jews, bicycle riders, witches, nuclear weapons etc.
    ^LOL!!!!!!

  11. #51
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    This was a nice map two areas & good visuals.

    Plus bots acting damn lol.

    But nothing to bad to tanish a great map.

  12. #52
    Iron Guard
    Join Date
    Mar 2009
    Location
    U.S.A. (West)
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    698

    Default

    Wow ..........

    Hope to see this made final at some point.

  13. #53
    MSgt. Shooter Person
    Join Date
    Oct 2008
    Posts
    79

    Default

    Kind of reminds me of Prince of Persia: Warrior Within...
    Great job on the map!

  14. #54
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Posts
    37

    Default

    I really like the concept for this map. I know it's been some time, but I hope it goes final soon.

    Good work so far though.

  15. #55
    Skaarj
    Join Date
    Nov 2009
    Location
    CA
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    2

    Default

    I cant wait to blow S$#t up in this place. Looks great!

  16. #56
    MSgt. Shooter Person
    Join Date
    Dec 2007
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    Chesterville,Maine
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    Gamertag: Vertigo101

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    And this is why Crayfish is the lead map designer of epic games!
    This is just crazy

    well thats what his profile says and if its true then hehe =D if not O_o still damn nice!.

    All the bouncy hight jumping gets my dizzy =o
    Last edited by Vertigo101; 11-30-2009 at 12:06 AM.
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    I am battlefield 3 READY!

  17. #57

  18. #58
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Final release for this jewel?

  19. #59

  20. #60
    Boomshot
    Join Date
    Aug 2008
    Location
    FK nero holland
    Posts
    2,277

    Default

    yes its a shame this map i great
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  21. #61
    Boomshot
    Join Date
    Aug 2008
    Location
    FK nero holland
    Posts
    2,277

    Default

    Crayfish you suck for not make this map final
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  22. #62
    Iron Guard
    Join Date
    Jun 2008
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    UK
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    Gamertag: Crayfis

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    Hey guys, I know its been a long time. Its nice that people care about the map. I am working on a major project now, but I promise I will return and make a final version of this map after that. It problably wont be a huge difference, but the red lightsource in the main room I thik bothered alot of people, so make a custom material in the pit for that. Hopefully sort out some of the sound issues (tho that seems like a bug to me). Give the elevator a sound also. Take care guys.

  23. #63
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,308

    Default

    So, you still here dude, that's very cool

    Can you say what is the big project your working on ?

    Your map is in "my great picks to come list" so I'll bother you later again

  24. #64
    Boomshot
    Join Date
    Dec 2007
    Location
    ...ǝp¡s ɹǝɥʇo ǝɥʇ
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    2,496

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    how did i miss this asskicking one???....no idea...

    i like that map a lot; the meshing is accurate and superb; the lighting is top notch; and the idea/theme is just a blast
    the layout and the gameplay are very good even if it require a lot of players (no real online future with our dying ut3)...shame that i dont discovered it earlier!
    some ideas: i found the "two" map arent enough audio contrasted: when u use the portal/ring the audio difference (ambiant sound) dont jump to our ears and the two maps looks a lil "undernoisy"
    -the "red"/new map : all thoses cracking/onduling electrical red effects dont cast a lot of noise and while watching em it dont seem possible; a loud energy noise and some sparks sounds could help
    -the "green"/ruined map: water sounds are tip top but here some metallic murmurs sounds; some long grating can add a lot to the athmo + a reverb volume as the place is more empty....

    ....just suggestions of course

    with the 5 stars three words come to my mind: impressive...superb....thx
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
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    XFire&Steam:bfgblitz MyMaps

  25. #65
    MSgt. Shooter Person
    Join Date
    Mar 2008
    Posts
    177

    Default

    This map looks absolutely amazing!!! If the gameplay is anywhere close to the quality of the looks, it's gonna be a keeper! Downloading now.

    Hmm... Kind of looks like Tokay's Towers from Quake 2. (which I loved....) Can't wait to check it out tonight!

  26. #66
    Iron Guard
    Join Date
    Jan 2008
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    lancashire, UK
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    Gamertag: Snorkelbottom

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    I like this. Creative, fun, outside the box. keep it up bud.

  27. #67
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

    Default

    Up!
    We need a final version for this baby and DM-1on1-Blood Money

  28. #68

  29. #69
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Cool who let the Borg out!

    At least that's what it first reminded me of. It’s a large open central arena with paths around outside, teleporters and lots of z-axis; bots are kinda tough; ah, a time portal……that’s what that was.

    http://www.ut-x.net/Download-documen...onomancer.html


 
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