This value is on UTGame.ini. Do I have to calculate now like: 16 players x 7000 bps (MaxDynamicBandwidth) = TotalNetBandwidth? Or what this line is?
This question is still open, although I found "semi-answer" from TweakGuides.com page 9:
Update: As of the 1.3 Patch, the following options have been added to this section of UTGame.ini - they are specifically designed for use by players running listen servers:
This setting determines the total upstream bandwidth to be apportioned.
These values set the minimum and maximum bandwidth that can be given to each client."
OK, running dedicated server. Does this values work to dedicated server too? If hosting 16 players then I just calculate: 16 x 10.000 = 160.000 bps. Right?
On UTEngine.ini [IpDrv.TcpNetDriver] section is the correct place:
Problem solvet. ;-)