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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    105

    Smile TotalNetBandwidth=32000

    This value is on UTGame.ini. Do I have to calculate now like: 16 players x 7000 bps (MaxDynamicBandwidth) = TotalNetBandwidth? Or what this line is?

    ---UTGame.ini---
    [Engine.GameInfo]

    DefaultGame=UTGameContent.UTOnslaughtGame_Content
    DefaultServerGame=UTGameContent.UTOnslaughtGame_Co ntent
    bAdminCanPause=false
    MaxPlayers=16
    GameDifficulty=2.000000
    bChangeLevels=True
    MaxSpectators=2
    MaxIdleTime=0.000000
    MaxTimeMargin=0.000000
    TimeMarginSlack=1.350000
    MinTimeMargin=-1.000000
    PlayerControllerClassName=UTGame.UTPlayerControlle r
    ;;TotalNetBandwidth=32000
    TotalNetBandwidth=64000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    105

    Default

    This question is still open, although I found "semi-answer" from TweakGuides.com page 9:

    "[Engine.GameInfo]

    Update: As of the 1.3 Patch, the following options have been added to this section of UTGame.ini - they are specifically designed for use by players running listen servers:

    TotalNetBandwidth=32000

    This setting determines the total upstream bandwidth to be apportioned.

    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000

    These values set the minimum and maximum bandwidth that can be given to each client."


    OK, running dedicated server. Does this values work to dedicated server too? If hosting 16 players then I just calculate: 16 x 10.000 = 160.000 bps. Right?

    Help plz.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    105

    Default

    On UTEngine.ini [IpDrv.TcpNetDriver] section is the correct place:

    MaxClientRate=15000
    MaxInternetClientRate=10000

    Problem solvet. ;-)


 

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