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  1. #1

    Character (PC) UPDATE - Jack Skellington 2 Versions (Normal Jack and Santa Jack)


    Name: Jack Skellington/Santa
    Version: 1.1
    Compatibility: Made with 2.0 Patch, not tested with lower versions
    Comments:
    -Characters will be in the "Custom Characters" faction
    -Preview pictures are not included
    -Custom arms mesh in first person view is not included (It will be an Ironguard arm) because I have not found any rigs that would allow me to do this in xsi.
    -Used rig from http://www.fundi3d.com/tutorials.html
    Screenshot:


    Download:
    http://www.mediafire.com/?wwonrznzdnk
    Last edited by romjab; 03-27-2009 at 11:39 AM.

  2. #2

    Default

    Havent'd downlaod yet, but there's far to much bloom on his head, doesn't look like a skull then. Hopefully someone can help you with that part. Will check it out later though, looks like it could be fun.

  3. #3

    Default

    yeah, I don't know how to lessen it, if anyone can help me that would be great I aslo need help with the custom arms mesh (in 1st person view)

  4. #4

    Default

    You need to normalize the input to the diffuse channel of your character's material. If you have anything higher than 2.0 going into the diffuse channel you will get the bloom effect. I'm not sure how you have it setup but you could possibly attach a multiply and multiply what's going into your diffuse channel by something less than 1.0 (like 0.5). There is probably a more efficient way to fix it but that should work.

    Cool character, btw

  5. #5

    Default

    The material I'm using is MaterialInstanceConstant with "MaterialInstanceConstant'CH_All.Materials.MI_CH_A ll_TwinSouls_Base'" set as parent. I just followed the tutorial from http://www.fundi3d.com/tutorials.html to get my character working. I don't know how to set-up my own material and honestly I don't know what you just said, but I'll do a little more research on materials.
    Last edited by romjab; 03-27-2009 at 01:54 AM.

  6. #6

    Default

    Update:
    -Lessened the glow
    -re-weighed a few points
    :P


 

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