Havent'd downlaod yet, but there's far to much bloom on his head, doesn't look like a skull then. Hopefully someone can help you with that part. Will check it out later though, looks like it could be fun.
yeah, I don't know how to lessen it, if anyone can help me that would be great I aslo need help with the custom arms mesh (in 1st person view)
You need to normalize the input to the diffuse channel of your character's material. If you have anything higher than 2.0 going into the diffuse channel you will get the bloom effect. I'm not sure how you have it setup but you could possibly attach a multiply and multiply what's going into your diffuse channel by something less than 1.0 (like 0.5). There is probably a more efficient way to fix it but that should work.
Cool character, btw
Last edited by CaptainSnarf; 03-24-2009 at 09:00 PM.
The material I'm using is MaterialInstanceConstant with "MaterialInstanceConstant'CH_All.Materials.MI_CH_A ll_TwinSouls_Base'" set as parent. I just followed the tutorial from http://www.fundi3d.com/tutorials.html to get my character working. I don't know how to set-up my own material and honestly I don't know what you just said, but I'll do a little more research on materials.
Last edited by romjab; 03-27-2009 at 01:54 AM.
-Lessened the glow
-re-weighed a few points