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  1. #1
    Iron Guard
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    Mutator (PC/PS3) modified mk3rd person mutator-ps3 only

    Name:MK3RDPersonShooter-Modified

    Version:1.00

    Compatibility:PS3 patch 2.00

    Description:Hi all i'm chorlion40, recently the lack of action cam on ps3 and the fact that mk3rdperson shooter is so far back led me to make this, i have modified mk3rd person code to bring the camera forward (configurable by default but it doesnt seem anyones done that :/)

    Comments: for some reason when loaded on pc it doesnt work :/ but with ps3 it does so im not complaining, the camera is not offset to the right and i am currently trying to get the walkbob working along with tweaking it so that the camera stays the same distance from the player at all times

    Screenshot:i dont have any because it is on ps3 only, pc version does not work, if needed i can take some pics with my phone

    Credits:
    Creator of mk3rdperson - jerermy j collins

    for all his help trying to figure out the bugs - W3rm

    Download:PS3:http://www.megaupload.com/?d=9X0P02Y3
    Last edited by chorlion40; 03-23-2009 at 05:26 PM.

  2. #2

    Smile




    oooo Any way the get it even closer after you shift the view, over shoulder style.

  3. #3

    Default

    is there anyway you can edit the name so we can have both MK3rd mutators?

    says there is a name confliction when tryin to install both

    *edit. just tested it, looks way better good stuff thanks man
    Last edited by Rayburn; 03-23-2009 at 01:16 AM.

  4. #4

    Default

    Does it still have the same problem as the original where the aiming recticle was off? When you shot, it didnt go where the aimer was pointed.
    "I guess if luck wasn't involved, I'd win every one"

  5. #5

    Default

    Quote Originally Posted by nyghtcrawler View Post
    does it still have the same problem as the original where the aiming recticle was off? When you shot, it didnt go where the aimer was pointed.
    yep.................

  6. #6

    Default

    Did you use the 2.3 source code?

  7. #7
    Iron Guard
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    Default

    i used 1.21 mk3rd source, there was a 2.3? and i'm a noob at unreal script, this is my first mut, i only zoomed the camera up, no big deal, ive been trying to see if i can figure out how to offset it to the left but i cant find any tuts on unreal script :/ i also added a few lines of action cam code, but it doesnt seem that they are being executed, also in the screenshots posted it seems to be furter back than when i use it :/ hmmmmmmmm... oh well, if anyne can help with a link to a tut i can get on with improving this

  8. #8
    MSgt. Shooter Person
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    OH thanks... it works great
    Die hard or die trying

  9. #9
    Iron Guard
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    Default

    no problems, this was literally the first time i did unreal script and it took about 3 hours of mucking around with no experience what-so-ever

  10. #10

  11. #11

    Default

    hey chorlion40 would you mind cooking that one with the same tweaks you did to the other and changing the name so we can have 2 versions of it?

  12. #12

    Default

    Quote Originally Posted by W3RM View Post
    v2.3 has the same tweaks chorlion40 did.
    I can get it cooked to PS3
    I send a PM to the person that can cook it.
    thanks man that would be awesome

  13. #13
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    that mutator uses outdated code and so will be rendered useless by the 2.00 patch (same crashes as action cam) i will try to make it work but im not promising anything
    Last edited by chorlion40; 03-23-2009 at 03:50 PM.

  14. #14
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    it does, it has been modified, and has the old winercam code, (bishero) i have changed this and am cooking now, i'll test to see if it works when its done

    update: indeed this has the same problems as action cam and gears of unreal, when cooked for ps3 it starts the game in first person and there will not switch to third, i'm going to wait for documentation from epic on the new functions in 2.00 so i can properly convert action cam, gears of unreal and mk3rd 2.3
    Last edited by chorlion40; 03-23-2009 at 04:06 PM.

  15. #15
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    see, i fixed that piece of code, the new function call is bwinnercam, i tried that and it doesnt cause a crash, but wont start in 3rd person, but if euchre player can make this mut work, then that will solve the problems in the original action cam anyway, so i can edit it's source and make it load up fine :/

  16. #16
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    i did, and there are just way too many differences to hack together a working version with the features of 2.3, also i have no idea how to map the buttons to the ps3 controller e.g. the zoom in and zoom out buttons

    edit: and accept me on msn

    edit2: ok after playing my pc version of the game i realised something very important, it seems that the titan mutator is included in the 2.0 patch on pc, i havent installed the titan pack, but still have the mutator, which leads me to believe the pc version of the 2.00 patch contains some titan code already, which could be why the other 3rd person mutators (action cam and gears of unreal) work on pc and not ps3, it will be interesting to see if those muts work on ps3 when the titan pack is installed, i know that the pack is indeed released on the us playstation store but not eu, so if anyone has a us copy of the game and titan pack installed could they please try out the fixed version of action cam on page 35 or 36 of the action cam thread with it?
    Last edited by chorlion40; 03-23-2009 at 05:11 PM.

  17. #17

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    Quote Originally Posted by chorlion40 View Post
    i did, and there are just way too many differences to hack together a working version with the features of 2.3, also i have no idea how to map the buttons to the ps3 controller e.g. the zoom in and zoom out buttons

    edit: and accept me on msn

    edit2: ok after playing my pc version of the game i realised something very important, it seems that the titan mutator is included in the 2.0 patch on pc, i havent installed the titan pack, but still have the mutator, which leads me to believe the pc version of the 2.00 patch contains some titan code already, which could be why the other 3rd person mutators (action cam and gears of unreal) work on pc and not ps3, it will be interesting to see if those muts work on ps3 when the titan pack is installed, i know that the pack is indeed released on the us playstation store but not eu, so if anyone has a us copy of the game and titan pack installed could they please try out the fixed version of action cam on page 35 or 36 of the action cam thread with it?
    i have titan installed and it crashes for me with actioncam v1

  18. #18
    Iron Guard
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    i was speaking of actioncamtpo.zip that dazjw uploaded in the actioncam thread on page 30-something not the original action cam, it crashes everyones game atm, but actioncamtpo only has problems on ps3

  19. #19

    Default

    How'd you guys cook or compile it? I had to remove the stuff in green in to make it work with 2.0

    Code:
    simulated function bool CalcThirdPersonCam( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV )
    {
        local vector CamStart, HitLocation, HitNormal, CamDir;
        local float DesiredCameraZOffset;
    
        ModifyRotForDebugFreeCam(out_CamRot);
    
        CamStart = Location;
    
        if ( bIsHero )
        {
            // use "hero" cam
            SetHeroCam(out_CamRot);
        }
        else
        {
            DesiredCameraZOffset = (Health > 0) ? 1.5 * GetCollisionHeight() + Mesh.Translation.Z : 0.f;
            CameraZOffset = (fDeltaTime < 0.2) ? DesiredCameraZOffset * 5 * fDeltaTime + (1 - 5*fDeltaTime) * CameraZOffset : DesiredCameraZOffset;
        }
        CamStart.Z += CameraZOffset;
        CamDir = Vector(out_CamRot) * GetCollisionRadius() * CurrentCameraScale;
    
        if ( (Health <= 0) || bFeigningDeath )
        {
            // adjust camera position to make sure it's not clipping into world
            // @todo fixmesteve.  Note that you can still get clipping if FindSpot fails (happens rarely)
            FindSpot(GetCollisionExtent(),CamStart);
        }
        if ( CurrentCameraScale < CameraScale )
        {
            //DEBUG
            //WarnInternal( "MKLOG -> MKPawn.CalcThirdPersonCam (was smaller): [PRIOR to Adjustment]CurrentCameraScale:" @ CurrentCameraScale );
            //DEBUG
    
            CurrentCameraScale = FMin( CameraScale, CurrentCameraScale + 5 * FMax( CameraScale - CurrentCameraScale, 0.3 )*fDeltaTime );
            //DEBUG
            //WarnInternal( "MKLOG -> MKPawn.CalcThirdPersonCam (was smaller): [After to Adjustment]CurrentCameraScale:" @ CurrentCameraScale );
            //DEBUG
            
        }

  20. #20
    Iron Guard
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    change "bishero" to "bwinnercam" the function bishero was replaced by it in 2.00, but i used the 1.21 version of mk3rd to make my modification, not 2.3 as even when cooked it doesnt work

  21. #21

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    Quote Originally Posted by chorlion40 View Post
    change "bishero" to "bwinnercam" the function bishero was replaced by it in 2.00, but i used the 1.21 version of mk3rd to make my modification, not 2.3 as even when cooked it doesnt work
    thx, didn't see the earlier page. My guess is that why it doesn't work for the PS3 version yet is because of the configs. That was always a problem with the PS3 and doubt it has been fixed yet. Think if you remove all the configs and replace it default forced values it shoudl work. Something else that might need some looking at.

    In 2.3 you can zoom in out the camera with I,O and P is used to switch between first and 3rd person. Will need to somehow map those to the buttons of the PS3. If possible a 2 button combination. exp. Hold button x and press d-pad up for example.

  22. #22
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    i have no idea how to map to ps3 buttons, was hoping someone could hep me with that, and i know about configs but there is none in the action cam mutator, and it faces the same problems as mk3rd

  23. #23

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    Can someone test this out on the PS3 please.
    http://www.quickshare.co.za/files/x5...RDATA.JAM.html

    I modified MK3rdperson so that it contains no configs + tried to assign controller keys to it zooming in and out and switching between 1st and 3rd person.

    Used left thumbstick and right thumbstick for now. Just wanna check if it works first.

  24. #24
    Iron Guard
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    sure, ill try it out, altho cud u please pm me the source so i can figure out how you did all that? im gonna try and port over gears of unreal

  25. #25
    Iron Guard
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    well, good news, it doesnt crash, the configes were the problem, and right joystick works fine, it switches to first person, but left stick does not, this is because i have it mapped to jump, but yes your mut does work, so i would appreciate it very much if you could help me remove the configs from gears of unreal pretty please? xD

    edit: i unmapped jump from left stick and yes it does work for zoom so yeah, mut is working
    Last edited by chorlion40; 03-24-2009 at 06:35 PM.

  26. #26

    Default

    Here knock yourself out, won't be able to do much more than that, I have very limited programming abilites. Kinda got lucky with this.

    Mk3rdPersonMutator PS3 test version src.
    http://www.quickshare.co.za/files/h2...orPS3.rar.html

    What I did was remove the config bit from the variables, and added the same values in the defaultproperties that was in the ini.
    Changed it later on to what I thought would be best for the PS3.

    Removed traces of save(config) that was on the increase/decrease view distance.

    Changed those two functions (increase/decrease zoom) into one so you could switch between different views with 1 button with a bit of logic. If it hit max zoomed view start over.

    This is how I assigned the keys lol:

    ToggleCameraKey=XboxTypeS_RightThumbstick
    ChangeCameraScaleKey=XboxTypeS_LeftThumbstick

    You can find the rest of the possible button combonations for the controller in your UTInput file.

    So if you wanna assign buttons to funtion you gonna have a bit of hard time figuring out which XBOX360 button = What PS3 button. Doubt they gonna be mapped in the same places.
    That's why I chose the thumb buttons for now.

    Feel free to polish it up.

  27. #27
    Iron Guard
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    thats perfect, because i use an xbox type s controller with the pc

  28. #28

    Default

    Oh yeah also used latest PS3 Cooking tools:
    http://dl.qj.net/Unreal-Tournament-3...6420/catid/511

    And my old reference:

    I folowed this tutorial for ps3 cooking;
    http://gearsforums.epicgames.com/sho...d.php?t=597917

    It's good up to the ini settings. Not the best of example was used and you really had to concentrate and read through it a couple of times to figure out how it should look. So here's my mini example:

    Before.Here's how it looks after you've cooked it:
    Code:
    [KILLSHOTalphaPS3 UTUIDataProvider_Mutator]
    ClassName=KILLSHOTalphaPS3.KILLSHOTalphaPS3
    GroupNames=
    FriendlyName=KILLSHOTalphaPS3
    Description=
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [LoadForAllGameTypes]
    Package=KILLSHOTalphaPS3
    After.This is how it should look
    Code:
    [UTMutator_KILLSHOTsettings UTUIDataProvider_Mutator]
    ClassName=KILLSHOT.UTMutator_KILLSHOTsettings
    GroupNames=
    FriendlyName=KILLSHOTalphaPS3
    Description=Alpha Version.Allows Stock weapons to shoot corpses and give flying Ragdoll effects when you kill someone
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [LoadForAllGameTypes]
    Package=KILLSHOT
    E:\Documents and Settings\Gremlin\My Documents\My Games\Unreal Tournament 3\UTGame\Src\KILLSHOT\classes\UTMutator_KillShotSettings.uc


    PINK
    being the name you typed in for the mod after you press the the cook button, this is what you wanna get rid of


    ORANGE
    being the name of the package without the extension, KILLSHOT.uc in the unpublished folder, you also entered it into the mapname of the cooker.


    GREEN
    being your main mutator class in your package file. See example on top

  29. #29
    Iron Guard
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    dude thank you SO MUCH for your help, im currently cooking my modified version of the code, so i guess now its just a tester then if it works ill post it up here

  30. #30
    Iron Guard
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    ok this is bad :/ it wont let me install on ps3 because i cant delete my old version, it just WILL NOT DELETE

    im gonna overwrite it with a different mut compiled with the same name, that shud work...
    Last edited by chorlion40; 03-24-2009 at 07:50 PM.

  31. #31
    Iron Guard
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    ok, ive just deleted my ut3 gamedata and im reinstalling the 2.00 patch now (its to get rid of the old mutator)

  32. #32

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    Hmm that kinda sucks.

  33. #33
    Iron Guard
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    ok, hideinlight, the mutator i am trying to fix contains config but no default values in the ini :/ so how do i go about fixing it? do you have any idea?

  34. #34

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    Any update on this, maybe one with the working zoom added?

  35. #35

    Default

    Woah, the graphics suck on console.

  36. #36
    Iron Guard
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    ok guys, download the file on page 3 from hide in light, it has what ye want ^_^ it has zoom and first person switch, my coding abilities are very limited so i can only really do simple muts and edits, atm im trying to get gears of unreal working on ps3 but keep procrastinating cuz im playin pc mostly lol, im mapping alot atm actually...
    making a remake of backlot from cod4 atm, fits very well with gears of unreal and any cog models and yes red-frog the graphics on console do suck in comparison to pc, but thats just cuz consoles are limited graphically, i used to think consoles were amazing till i built my gaming rig, only 260 pounds and it runs ut3, gears of war (altho other bugs are stpping it from working) and crysis (crysis is only on medium tho)

  37. #37
    Banned
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    Cant play titan with this mutator hu....that blows even with the other mk3rd it would pull the camera back


 

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