Hallo, i need one little mutator to my WARFARE RPG server,
same guys has hihg level, super speed weapons, damage bonus, etc.. and i need mutator for INCREASE power core health..
example..
now is PowerCore damage capacity 5,000, i need...(for example) 15,000
i have tried unreal script:
Code:class PowerCoreHealthIncrease extends UTOnslaughtPowerCore_Content PerObjectLocalized; var int MaxHealth; simulated event PostBeginPlay() { Super.PostBeginPlay(); DamageCapacity=MaxHealth; } defaultproperties { //originaly 5000 MaxHealth=15000; }
but this wont work (originally used in any mutator called ConfigPowerNodes i found it in internet, change classes and values, but not work :/ )
can anyone PLEASE help me?
ideally is any power core health multipler with settings in ini file.
example..
(original settings 5000HP)
bMaxCoreHealth=1
(modified x 2 (10000))
bMaxCoreHealth=2
(modified again x3 (15000))
bMaxCoreHealth=3
can anyone PLEASE make this simple mutator?
i can be really grateful.
Thank you.





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hm nice.
i will send there feedback .))


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