Page 3 of 3 FirstFirst 123
Results 81 to 98 of 98
  1. #81
    MSgt. Shooter Person
    Join Date
    May 2007
    Location
    Belgium
    Posts
    229

    Default

    Very psychedelic. I love the teleporters!
    It's weird to love teleporters... but then again, it's a weird map

  2. #82
    MSgt. Shooter Person
    Join Date
    Aug 2009
    Posts
    117

    Default

    Looks amazing! Very Creative!
    Sucks about that whole PS3 glitch. :/

  3. #83
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Location
    Brasília – Brazil.
    Posts
    182

    Default

    The PS3 doesn't support any custom sounds, that's a reason to break.
    DM-Bloodlines [Beta 1.3] [Updated 16 aug/09] [New Pics] [Strategy Guide]
    Mercenary Mutator [Goal-Based DeathMatch] [W.I.P.] [Internal Alpha]

  4. #84
    MSgt. Shooter Person
    Join Date
    Oct 2008
    Posts
    328

    Default

    Awesome job...cool to see something that's got a unique and vivid style to it, and it's one of the sharpest maps with custom content I've seen. The map features themselves are cool...teleporters, sectional areas, etc, and the architecture is nice...put together well.

    I really like that it can handle lots of players, but in some parts I felt like even though the map feels roomy, the fighting areas were limited and a lot of head-on clashes through hallways and such. It seems like most of the conflict happened in the museum and you felt really decentralized when out in some of the twisty corridors of buildings, or having to run around the edge to find people.

    It's fun and has some cool battles but it feels like it would fit 32 people better if it had more options in where to go at certain spots...things to open it up more, maybe some more health or deployables to change up the pace a bit.

    Great work again, definitely one of my favorite DM maps

  5. #85
    Redeemer
    Join Date
    Apr 2008
    Location
    TheDemonSlick PS3/PC, ElDiabloSlick PS3
    Posts
    1,675
    Gamer IDs

    Gamertag: TheDemonSlick

    Default

    Love this map, the Dali clocks are awesome touches.
    Server Admins and PS3 hosts... Your machines are crying out for JUSTICE!!! http://gearsforums.epicgames.com/sho...d.php?t=683493
    The Demon Slick went BOOM!
    http://www.freewebs.com/boomshouse/
    The Skaarj Return! Thanks to EE. http://gearsforums.epicgames.com/sho...d.php?t=680443

  6. #86
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Location
    <-You are here
    Posts
    155
    Gamer IDs

    Gamertag: SurfinSlosh

    Default

    Looks amazing from the pictures I like the space idea.
    -PSN: surfinslosh
    "Yeah. Right. When was the last time the wind said "hostiles" to you?"-Dominic Santiago Gears of War
    Join Gears of Unreal if you love to play gears style matches for ut3, here you can talk about your favorite gears-related mod and also get updates on them

  7. #87
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    187

    Default

    This has some great style. Did you allow anyone to cook it for the PS3?

  8. #88
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    Canada
    Posts
    313

    Default

    Brilliant map.. just a treat to play through

  9. #89
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    107

    Default

    Always cool to have map like this...refreshing...out of the bounds...great !

  10. #90
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    USA, OH
    Posts
    214
    Gamer IDs

    PSN ID: KurlonT

    Default

    Remus,
    If you get the chance could you try cooking this one again for the PS3 now that it will support the custom sounds in the map? Maybe with the ATRAC tools it will solve the problem w/ the PS3 cook not loading.
    Thanks.

    Custom sound tools for PS3 mod authors: http://forums.epicgames.com/showthread.php?t=701322

  11. #91
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    Romania
    Posts
    469

    Default

    The problem isn't custom sounds, but the titan pack content that's in the map. I've heard from others that the cooked titan packages are causing this. So the only solution would be to have someone that has the uncooked packages cook the map for PS3. I'll be happy to upload the uncooked map for anyone that is willing to do this.

  12. #92
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    USA, OH
    Posts
    214
    Gamer IDs

    PSN ID: KurlonT

    Default

    Quote Originally Posted by Remus View Post
    The problem isn't custom sounds, but the titan pack content that's in the map. I've heard from others that the cooked titan packages are causing this. So the only solution would be to have someone that has the uncooked packages cook the map for PS3. I'll be happy to upload the uncooked map for anyone that is willing to do this.
    My bad...thought they fixed that bug...

  13. #93
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    88

    Default

    Wonderful map!!! Thank you.

  14. #94
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    191

    Default

    I think my jaw dropped open when i first played this. I'm f****d if I know how you managed to get this from your head to a map.
    It's a stunning map and in single player at least it plays very well.
    Can't say much more than thanks and make more maps please

  15. #95
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Thumbs up great map!

    After a long hiatus, I finally decided to review some maps again and I have a lot of catching up to do. This seemed like a good one to start with as it was mentioned in another RB map thread and I usually review oldest to newest.

    Twisted houses out in the middle of space with dead planets, asteroids, nebula, red dwarf with excellent attention to detail in space and in the houses as well as very good custom music makes for great atmosphere. It seems like this place is either protected by a force field of some sort or very close to being destroyed at any second. I liked the dual enforcers and invisibility, but never liked the slow field (I got it once and wonder WTF was going on and then I remembered). Gameplay is better than I thought it would be and lots of portals and jumppads speeds this up a lot but don't fall. I didn't seem to have problems with the doorways. Now I just need to post this so I can play it again.

  16. #96
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,449

    Thumbs up Glanced at the new dimension.

    This map (both 1on1 and full 32-player map) are amazing and stunning, the phenomenon has clearly made up with the mapper's mind. Gets surrounded by dead planets, floating places and other good or bad things to describe this feature; literally just only a fiction that it makes something in my own expressions. Most of it, love the interiors and some scary objects/sculptures in the outdoors, but also in the houses and a museum too; and also the powerups are best place to find. Love the decent map.

  17. #97

    Default

    Thanks for this map! It's awesome!

    I wonder if it could be possible to alter gravity so you can walk up the bent structures?

  18. #98
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Posts
    68

    Default

    Map+=mmmmmmmm


 
Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.