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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2008
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    Dallas, Tx
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    195

    Default 2.0 and Titan Pack Muts that don't work???

    Ok so i was playing UT3 just a second ago and the only reason that im not playin now is because wehn i finally tried to play with some mutators UT crashed on me. So far MK3rd Person Mut is the only one i have problems with... But my idea was to compile a list of muts and mods which need to b updated to work properly with patch 2.0 and the Titan Pack. Anyone else having problems? Start your list here please!!!
    Holy S**t

  2. #2
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    460

    Default

    You mean it breaks the action cam mutator? Only when using it icw the Titan mutator?

  3. #3
    Veteran

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    Dec 2002
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    A world of possibilities
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    5,818

    Default

    Some mutators and other things will likely need to be tested and re-compiled using the new patch in order to work.
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  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    387

    Default

    Well thats not an official mut anyway so it's not epics fault that the modders are slow to get their stuff to work with the new patch.
    http://images3.wikia.nocookie.net/te...Terminator.gif

    Current info man, and second tester for the Terminator: Resistance mod team

  5. #5

    Default

    Ran into the problem with th 2.0beta1 patch. Noticed it when I tried to compile a random mutator(mk3rperson) to get access to the gametypes and Titan mutator

    Anyways here's the bit of code that's a problem.

    MKPawn.uc
    Code:
    simulated function bool CalcThirdPersonCam( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV )
    {
        local vector CamStart, HitLocation, HitNormal, CamDir;
        local float DesiredCameraZOffset;
    
        ModifyRotForDebugFreeCam(out_CamRot);
    
        CamStart = Location;
        if ( bIsHero )
        {
            // use "hero" cam
            SetHeroCam(out_CamRot);
        }
        else
        {
            DesiredCameraZOffset = (Health > 0) ? 1.5 * GetCollisionHeight() + Mesh.Translation.Z : 0.f;
            CameraZOffset = fDeltaTime < 0.2) ? DesiredCameraZOffset * 5 * fDeltaTime + (1 - 5*fDeltaTime) * CameraZOffset : DesiredCameraZOffset;
        }
        CamStart.Z += CameraZOffset;
        CamDir = Vector(out_CamRot) * GetCollisionRadius() * CurrentCameraScale;
    There's another mutator just like Action Cam out that you can use for the moment since it's source was never released that I'm aware of.

    Just remove the green bits from MKPawn.uc then you can compile the mutator and it'll work again.
    Any idea what that bit of code was for?

  6. #6
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Location
    Dallas, Tx
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    195

    Default

    Nope but there are quite a few muts that only need to be updated for patch 2.0 no biggie i guess the creators will get to it when they can lol
    Holy S**t

  7. #7
    Skaarj
    Join Date
    Mar 2009
    Location
    Greensboro, NC
    Posts
    4
    Gamer IDs

    Gamertag: GorillaBackHand

    Default same here..kinda

    I had the same problem at first, but after the second try , it started to work , maybe you should just give it another chance but i feel your pain its a drag when UT3 crashes, other than that the titan pack is pretty much a good deal.


    Quote Originally Posted by Cels1287 View Post
    Ok so i was playing UT3 just a second ago and the only reason that im not playin now is because wehn i finally tried to play with some mutators UT crashed on me. So far MK3rd Person Mut is the only one i have problems with... But my idea was to compile a list of muts and mods which need to b updated to work properly with patch 2.0 and the Titan Pack. Anyone else having problems? Start your list here please!!!

  8. #8
    Iron Guard
    Join Date
    Aug 2006
    Posts
    663

    Default

    Teamskin / Brightskin Control no longer works, and totally messes up the Greed gametype (possibly among other things). This is pretty bad, as I always had this mut enabled; frickin hate those ugly brightskins.
    If it can't be modded, it ain't worth ****.

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    30

    Default

    Some customs gametypes don't work. It's the case with Galthanor Invasion & Zombie Invasion. You can play it, but when you want to go back to the main menu, the game crash.


 

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