Now i know that there are tons of posts just like this but i wanted to make a post that clearly laid out all the possible beneficial fixes and tweaks for a TU. These suggestions have been gathered from in-game, these forums, youtube, and all over the place. I hope i have listed most of everyone issues and if u have something to add that i missed then plz speak up.
->
Chainsaws: They pull you in from too far away, your shots don't register once animation has begun, you don't need to have person directly in front of them to saw them, chainsaw not only doesn't lower enough when hit but sometimes doesn't lower or stun at all. An idea that i've heard and agreed with is when a person gets hit in any way while revving their chainsaw they are stunned equal to that of a melee.
Being Fixed
->
Smokes: Radius and duration of stun is inconsistent
Being Fixed
->
Lag fix: I know that it's not that plain and simple but please make an effort
It's been proven that Gears uses little information via dl and ul, it's the ping that makes lag. So the region filters will help lag a lot.
->
Possible servers: None to minimal lag, no host advantage at all, and overall better online play. It would be a huge investment and change but i guarentee it will be worth it. Especially to eliminate host advantage.
With the above fix, hopefully won't be necessary.
->
Host migration: Other games do it and should really be incorporated. If the host quits and the game ends, none of the stats will be counted, it is a waste of your time, and even if you were 10 seconds away from winning it doesn't matter at all. This really needs to be addressed.
Rod said it's very hard to implement Host Migration, so... xD
->
Registering: Half the time shots don't even register completely or at all. All shots need to register all the time when they hit a target, simple.
Lag issue
->
Sniper: Needs to count as head shot even when the bullet just skims their head. For instance, if the player was hit in chin, ear, or hair it should be a headshot. Sniper shots just don't register consistently. I like the gears sniper but if it were tweaked that would really be nice for all those skilled players out there.
Being Fixed
->
Stopping power: Cool idea and is useful for people that just rush straight at you like their amazing, but on some guns its is just way too ridiculous, needs to be lowered. I've found that stopping power activate even when going sideways or even running away, now that just isn't right.
The sideways thing is correct, but if you shottie rush someone with a Lancer/Hammer, you deserve to get owned.
->
Frags: Needs to kill when right under someones feet and shouldn't kill when half the map away from someone. More consistency
Never had it happen, so can't comment
->
Weapon balancing: Self explantory, there are minor weapon tweaks that would make the game that much better
Not sure, perhaps expand on these?
->
Ranking system: It has been recognized and is being addressed but i'm sure everyone knows that the current ranking system is very bad. More factors should be put into rank such as K/D, Leader board rank, and even what you get your kills by. Use all those cool stats on the site
TrueSkill works very well. The cheaters skewed the system.
->
Two-peicing: very annoying, needs to be significantly easier to dodge after melee. This move is useful and is a cool idea but has become for some players, their only move.
If the room isn't laggy, wall-bounce/ perpendicularly roll. Only way to dodge.
->
Double melee: Pisses me and everyone else off. B-smashers shouldn't be tolerated. There has to be a solution. A solution that i've heard and like is to make it so when you consecutively melee someone, it takes 3 hits to kill them.
HERE I agree with you. I hate being constantly hit when I try to shotgun. Maybe three melees?
->
Pop-shot: Regular they are fine but if your in cover and not blindfiring pop-shots are severely delayed.
Haven't experienced this.
->
Torque: Make sure that players have to reach enough time in charge to stick and make sure players that charge it long enough have it stick. not too much to say here
->
Cover: Cover system is a good idea but needs a lot of work. There are too many times when you get stuck on walls or go into cover that you did not intend too. If the cover system was perfected it would make gears so much better.
Practice wall-bouncing.
->
More severe quitting penalty: I know this a tricky subject because people may lose connection or really have to go. The thing is determining the players that quit for bad reasons and players that quit for legitimate reasons.
I think they are, come the new ranking system.
->
Quicker match finds: Finding matches takes far too long and is a big issue. Faster match finds shouldn't be too much to ask.
I agree. Sometimes it's 20 seconds, sometimes, 20 minutes.
more to come...
Bookmarks