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  1. #1
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    Default My compilation of fixes from everyone's input

    Now i know that there are tons of posts just like this but i wanted to make a post that clearly laid out all the possible beneficial fixes and tweaks for a TU. These suggestions have been gathered from in-game, these forums, youtube, and all over the place. I hope i have listed most of everyone issues and if u have something to add that i missed then plz speak up.

    ->Chainsaws: They pull you in from too far away (Vacuum), your shots don't register once animation has begun, you don't need to have person directly in front of them to saw them, chainsaw not only doesn't lower enough when hit but sometimes doesn't lower or stun at all. An idea that i've heard and agreed with is when a person gets hit in any way while revving their chainsaw they are stunned equal to that of a melee hit.
    ->Smokes: Radius and duration of stun is inconsistent
    ->Cheating: Im glad most of glitches and bugs have been fixed. Also lag switching is probably the most problematic form of cheating. We would still like all other possible cheats to be eliminated.
    ->Communication: There are many different areas of this topic such as party chat and ghost camera is kind of like cheating. Another idea is to let players from opposite teams freely talk in between matches.
    ->Host advantage: Big issue, definitely a problem. Please work on this.
    ->Playlists: Alternate playlists in addition to more specific ones. Everyone would love an execution-only playlist! Maybe have playlists that have modified settings too. I think an MLG playlist could be an interesting idea.
    ->Lag fix: I know that it's not that plain and simple but please make an effort
    ->Possible servers: None to minimal lag, no host advantage at all, and overall better online play. It would be a huge investment and change but i guarentee it will be worth it. Especially to eliminate host advantage.
    ->Host migration: Other games do it and should really be incorporated. If the host quits and the game ends, none of the stats will be counted, it is a waste of your time, and even if you were 10 seconds away from winning it doesn't matter at all. This really needs to be addressed.
    ->Registering: Half the time shots don't even register completely or at all. All shots need to register all the time when they hit a target, simple.
    ->Sniper: Needs to count as head shot even when the bullet just skims their head. For instance, if the player was hit in chin, ear, or hair it should be a headshot. Sniper shots just don't register consistently. I like the gears sniper but if it were tweaked that would really be nice for all those skilled players out there.
    ->Stopping power: Cool idea and is useful for people that just rush straight at you like their amazing, but on some guns its is just way too ridiculous, needs to be lowered. I've found that stopping power activate even when going sideways or even running away, now that just isn't right.
    ->Flamethrower: Shorter range and less damage
    ->Gorgon pistol: Nobody uses this gun. Please strengthen
    ->Hammer of Dawn: Inconsistent charge time and overall an inconsistent gun
    ->Frags: Needs to kill when right under someones feet and shouldn't kill when half the map away from someone. More consistency
    ->Weapon balancing: Self explantory, there are minor weapon tweaks that would make the game that much better
    ->Ranking system: It has been recognized and is being addressed but i'm sure everyone knows that the current ranking system is very bad. More factors should be put into rank such as K/D, Leader board rank, and even what you get your kills by. Use all those cool stats on the site
    ->Two-peicing: very annoying, needs to be significantly easier to dodge after melee. This move is useful and is a cool idea but has become for some players, their only move.
    ->Double melee: Pisses me and everyone else off. B-smashers shouldn't be tolerated. There has to be a solution. A solution that i've heard and like is to make it so when you consecutively melee someone, it takes 3 hits to kill them.
    ->Pop-shot: Regular they are fine but if your in cover and not blindfiring pop-shots are severely delayed.
    ->Torque: Make sure that players have to reach enough time in charge to stick and make sure players that charge it long enough have it stick. not too much to say here
    ->Cover: Cover system is a good idea but needs a lot of work. There are too many times when you get stuck on walls or go into cover that you did not intend too. If the cover system was perfected it would make gears so much better.
    ->More severe quitting penalty: I know this a tricky subject because people may lose connection or really have to go. The thing is determining the players that quit for bad reasons and players that quit for legitimate reasons.
    ->Quicker match finds: Finding matches takes far too long and is a big issue. Faster match finds shouldn't be too much to ask
    ->Shotgun: Shotgun is inarguably the most important weapon in the game. It needs to be flawless and the game will be that much better.

    more to come...
    Last edited by sockerdudex; 03-16-2009 at 04:13 PM.

  2. #2
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    someone sticky this so that it does not have to be reposted

    bump

  3. #3
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    and like i said i want this to be a compilation of everything i've heard from everyone everywhere i could find. so if i missed something please tell me and i'll gladly add it

  4. #4
    Boomshot
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    the smokes and snipe headshots registerin are bein fixed as well as lag slightly being addressed. Two piecin is also bein addressed slightly where u cant melee for like a second when u come out of roadie run.

    Look in gears 2 sub forum for more TU3 info
    WARZONER #3

  5. #5
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    yea i've read the tu3. definitely addresses most of what i've said but doesn't cover everything. ill update after tu3 comes out in 2 weeks or so

  6. #6
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    bump........

  7. #7
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    Quote Originally Posted by sockerdudex View Post
    Now i know that there are tons of posts just like this but i wanted to make a post that clearly laid out all the possible beneficial fixes and tweaks for a TU. These suggestions have been gathered from in-game, these forums, youtube, and all over the place. I hope i have listed most of everyone issues and if u have something to add that i missed then plz speak up.

    ->Chainsaws: They pull you in from too far away, your shots don't register once animation has begun, you don't need to have person directly in front of them to saw them, chainsaw not only doesn't lower enough when hit but sometimes doesn't lower or stun at all. An idea that i've heard and agreed with is when a person gets hit in any way while revving their chainsaw they are stunned equal to that of a melee. Being Fixed
    ->Smokes: Radius and duration of stun is inconsistent Being Fixed
    ->Lag fix: I know that it's not that plain and simple but please make an effort It's been proven that Gears uses little information via dl and ul, it's the ping that makes lag. So the region filters will help lag a lot.
    ->Possible servers: None to minimal lag, no host advantage at all, and overall better online play. It would be a huge investment and change but i guarentee it will be worth it. Especially to eliminate host advantage. With the above fix, hopefully won't be necessary.
    ->Host migration: Other games do it and should really be incorporated. If the host quits and the game ends, none of the stats will be counted, it is a waste of your time, and even if you were 10 seconds away from winning it doesn't matter at all. This really needs to be addressed.Rod said it's very hard to implement Host Migration, so... xD
    ->Registering: Half the time shots don't even register completely or at all. All shots need to register all the time when they hit a target, simple. Lag issue
    ->Sniper: Needs to count as head shot even when the bullet just skims their head. For instance, if the player was hit in chin, ear, or hair it should be a headshot. Sniper shots just don't register consistently. I like the gears sniper but if it were tweaked that would really be nice for all those skilled players out there. Being Fixed
    ->Stopping power: Cool idea and is useful for people that just rush straight at you like their amazing, but on some guns its is just way too ridiculous, needs to be lowered. I've found that stopping power activate even when going sideways or even running away, now that just isn't right.The sideways thing is correct, but if you shottie rush someone with a Lancer/Hammer, you deserve to get owned.
    ->Frags: Needs to kill when right under someones feet and shouldn't kill when half the map away from someone. More consistency Never had it happen, so can't comment
    ->Weapon balancing: Self explantory, there are minor weapon tweaks that would make the game that much betterNot sure, perhaps expand on these?
    ->Ranking system: It has been recognized and is being addressed but i'm sure everyone knows that the current ranking system is very bad. More factors should be put into rank such as K/D, Leader board rank, and even what you get your kills by. Use all those cool stats on the site TrueSkill works very well. The cheaters skewed the system.
    ->Two-peicing: very annoying, needs to be significantly easier to dodge after melee. This move is useful and is a cool idea but has become for some players, their only move. If the room isn't laggy, wall-bounce/ perpendicularly roll. Only way to dodge.
    ->Double melee: Pisses me and everyone else off. B-smashers shouldn't be tolerated. There has to be a solution. A solution that i've heard and like is to make it so when you consecutively melee someone, it takes 3 hits to kill them. HERE I agree with you. I hate being constantly hit when I try to shotgun. Maybe three melees?
    ->Pop-shot: Regular they are fine but if your in cover and not blindfiring pop-shots are severely delayed. Haven't experienced this.
    ->Torque: Make sure that players have to reach enough time in charge to stick and make sure players that charge it long enough have it stick. not too much to say here
    ->Cover: Cover system is a good idea but needs a lot of work. There are too many times when you get stuck on walls or go into cover that you did not intend too. If the cover system was perfected it would make gears so much better. Practice wall-bouncing.
    ->More severe quitting penalty: I know this a tricky subject because people may lose connection or really have to go. The thing is determining the players that quit for bad reasons and players that quit for legitimate reasons. I think they are, come the new ranking system.
    ->Quicker match finds: Finding matches takes far too long and is a big issue. Faster match finds shouldn't be too much to ask. I agree. Sometimes it's 20 seconds, sometimes, 20 minutes.

    more to come...
    Problems Solved?

  8. #8
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    not really. and "being fixed" doesn't mean it has been fixed. gears is seriously broken and has so many flaws. i love the game, it has a lot of potential but it has a long way to go. Your by yourself when you say the ranking system is fine. me and my friend went on a 10 game win streak and after the 10th game he level down from a 4-bar.

  9. #9
    MSgt. Shooter Person
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    Quote Originally Posted by sockerdudex View Post
    not really. and "being fixed" doesn't mean it has been fixed. gears is seriously broken and has so many flaws. i love the game, it has a lot of potential but it has a long way to go. Your by yourself when you say the ranking system is fine. me and my friend went on a 10 game win streak and after the 10th game he level down from a 4-bar.
    Title Update 3 is a few weeks away. It has the possibility to fix this whole game. And I'm trying to be not-so-serial, don't ruin my fun .


    And why do ranks matter so much to people? I'm a two-bar, but I take three / four bars regularly, and I could care less. My K/D is crap too, but I win more often then not.

  10. #10
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    bump

    10 char

  11. #11
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    bump......

  12. #12
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    bump, anything i missed?

  13. #13
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    bump, can i plz get some more input

  14. #14
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    updated...

  15. #15
    MSgt. Shooter Person
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    ya great list man, thats pretty much everything. I suppose we just wait 2weeks and what we can take off. (really hoping all shots register, shotty, consistency, headshots count and smokes get fixed)

  16. #16
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    updated. anyone else have anything else to add or change

  17. #17
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    updated bump

  18. #18
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    I definitly agree on the melee comment... all weapons that hit you down with 2 melees should now be put to 3 melees and your down, where as weapons that normally hit you down with 3 melees would go to hitting you down with 4 melees and so on, you catch my drift. No gun 2 hits you except the shotgun, sometimes 1 hits u and the chainsaw is a 1 kill... a melee should not praticially kill you with 2 hits. Its like punching someone 2 times in a fight and they die? Or instead of decreasing melee damage, make it so you don't get stunned when punched and you don't lock on to them when they roll past you while you punch. if Epic doesn't wanna do this then let us use the knifes that you see on the character models. They wouldn't have a lock on like the stupid melee sometimes and if EPIC did do the knife idea, make them like cod4.
    Last edited by E.M; 03-22-2009 at 01:37 AM.


 

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