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  1. #1
    Iron Guard
    Join Date
    Feb 2008
    Posts
    775

    Service (PC/PS3) Can someone with a PS3 test a weapon and a map for me?

    I've cooked my Assault Carbine (see my sig) for PS3 and as it's the first weapon I've cooked for PS3 (I don't know if they even work) it could do with testing.
    Edit: New download
    Here's a download link.

    I've also PS3 cooked an updated version of my UT2D map Ducts, but I haven't cooked a PS3 map for a while and I'm not sure if UT2D 2.0 even works on PS3 so that needs testing before I do a proper release too.
    UT2D Ducts here.

    Cheers

  2. #2

    Default

    The link in your text file in your zip file was dead for UT2D. (The link to the PS3 version anyways). So I could not test it.

    The weapon didn't work please see the adjustments to you ini that you should make in order for it to maybe work
    b4:
    Code:
    [UTWeap_ASRifle UTUIDataProvider_Weapon]
    ClassName=Mod_DZWPASRifle.UTWeap_ASRifle
    AmmoClassPath=Mod_DZWPASRifle.UTAmmo_ASRifle
    Flags=
    FriendlyName=Assault Carbine
    Description=The Assault Carbine is a rapid fire bullet weapon with an attached grenade launcher.
    MeshReference=SkeletalMesh'DZ_WP_ASRifle.Mesh.SK_ASRifle_3rd'
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [Mut_ASRifle UTUIDataProvider_Mutator]
    ClassName=Mod_DZWPASRifle.Mut_ASRifle
    FriendlyName=Spawn - Assault Carbine
    Description=Spawn with the Assault Carbine.
    GroupNames=WEAPONRESPAWN
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [Mut_ASRifle_A UTUIDataProvider_Mutator]
    ClassName=Mod_DZWPASRifle.Mut_ASRifle_A
    FriendlyName=Arena - Assault Carbine
    Description=Play an Assault Carbine only game with unlimited ammo.
    GroupNames=WEAPONMOD|WEAPONRESPAWN
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [LoadForAllGameTypes]
    Package=Mod_DZWPASRifle
    after:
    Code:
    [Mut_ASRifle UTUIDataProvider_Mutator]
    ClassName=Mod_DZWPASRifle.Mut_ASRifle
    FriendlyName=Spawn - Assault Carbine
    Description=Spawn with the Assault Carbine.
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [Mut_ASRifle_A UTUIDataProvider_Mutator]
    ClassName=Mod_DZWPASRifle.Mut_ASRifle_A
    FriendlyName=Arena - Assault Carbine
    Description=Play an Assault Carbine only game with unlimited ammo.
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    
    [LoadForAllGameTypes]
    Package=Mod_DZWPASRifle
    u do not have to put in the weapon section. It will just screw up the PS3 ie not read the jam file properly. There is no "console command" for the PS3 you can't use the weapon replacer in this way. The PS3 is not configurable. PM me if you need help or if I can be of other help.
    Last edited by euchreplayer23; 02-19-2009 at 06:54 PM.
    Please support the UT3 community both on the PC and PS3.

  3. #3
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    it may be configurable after the titan patch
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  4. #4
    Iron Guard
    Join Date
    Feb 2008
    Posts
    775

    Default

    Cheers, the console command line was just something left from the PC readme I forgot to remove.
    I've changed the first link to an updated file, can someone try that for me?

    I'm not sure you need the UT2D mod to try the maps as it should have cooked the code into it.

  5. #5

    Default

    Quote Originally Posted by DazJW View Post
    Cheers, the console command line was just something left from the PC readme I forgot to remove. I've changed the first link to an updated file, can someone try that for me?
    I'm not sure you need the UT2D mod to try the maps as it should have cooked the code into it.
    You do need the 2.0 version of UT2D to test it. I tested it with 1.2 and it would not load properly. The PS3 weapon still doesn't work give me a sec.

    Here it is working for the PS3...
    http://files.filefront.com/AssaultCa.../fileinfo.html

    Here it the revised mutator code

    Infinite ammo with no other weapons....
    Code:
    class AssaultCarbineInfinite extends UTMutator
    	config(Game);
    
    function InitMutator(string Options, out string ErrorMessage)
    {
    	if ( UTGame(WorldInfo.Game) != None )
    	{
    		UTGame(WorldInfo.Game).DefaultInventory[0] = class'Mod_DZWPASRifle.UTWeap_ASRifle';
    	}
    
    	Super.InitMutator(Options, ErrorMessage);
    }
    
    function bool CheckReplacement(Actor Other)
    {
    	if (Other.IsA('UTWeapon') && !Other.IsA('UTVehicleWeapon') && !Other.IsA('UTWeap_ASRifle') && !Other.IsA('UTWeap_Translocator'))
    	{
    		return false;
    	}
    	else
    	{
    		return !Other.IsA('PickupFactory');
    	}
    }
    function ModifyPlayer(Pawn Other)
    {
    	local UTInventoryManager UTInvManager;
    	UTInvManager = UTInventoryManager(Other.InvManager);
    	if (UTInvManager != None)
    	{
    		UTInvManager.bInfiniteAmmo = true;
    	}
    	Super.ModifyPlayer(Other);
    }
    defaultproperties
    {
    }
    Part of regular inventory....
    Code:
    class AssaultCarbine extends UTMutator
    	config(Game);
    
    
    
    function InitMutator(string Options, out string ErrorMessage)
    {
    	if ( UTGame(WorldInfo.Game) != None )
    	{
    		UTGame(WorldInfo.Game).DefaultInventory[0] = class'Mod_DZWPASRifle.UTWeap_ASRifle';
    	}
    
    	Super.InitMutator(Options, ErrorMessage);
    }
    
    defaultproperties
    {
     
    }
    Last edited by euchreplayer23; 02-20-2009 at 06:50 PM. Reason: Fixing links
    Please support the UT3 community both on the PC and PS3.

  6. #6

  7. #7

  8. #8

    Default

    it works fine now. No problems that I can see. The alt fire is a little slow on reload. Maybe add a small smoke trail to make it pop off the screen. (similar to wrecking gun but less smoke)
    Please support the UT3 community both on the PC and PS3.

  9. #9


 

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