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  1. #321
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    are you kidding me,
    duke nukem and blood characters would be amazing

    those 2 games i will never forget ever,
    especially blood,

    games back then had room for your imagination,
    blood had such atmosphere compared to the games i played pre wolfenstein

  2. #322
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    wow! the quake4ragdoll monsters are awesome! my new favorites, thanks Ini
    edit: finally figured out I orig installed the HL1ragdoll monsters wrong, they work great now & are also suhweeeeeeet

    monster swapper3 causes game slowdown, not crash, just slow. ?
    but thank you Ini for leaving old version up, 2 is fine ... I used your advice and keep file with the sets I want, works fine
    Last edited by papasfritas; 08-13-2012 at 08:47 AM.
    PEACE

  3. #323

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    Hi Everyone,

    Sorry for being a litte quiet on here lately. I have indeed finished Shadow Warrior monsters, Hexen monsters and Heretic monsters. Duke Nukem monsters are on the way next! And ofcourse the Quake 4 Ragdolls have been finished recently. All can be downloaded here:

    Ini's Monster Download Page


  4. #324
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    A Battlefield over the horizon taking place is the battle of epic proportions Mental's Horde Goes up against his one of his enemies next the sam is Duke Nukem and His Legion of Aliens Duke Smirked and said " Its Time to Kick ass and chew BubbleGum and Im all out of gum." Yes People Duke Nukem Monsters are out
    Shut up and take my Money!
    Testing And Sound Guy of Apocolyse Perk and Killstreak Mod
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  5. #325
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    omg that is awesome, thanks for those,

    can you guys do the game Blood monsters,
    please please please

  6. #326
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    LOL Calm down Parkis InI is Working on them then after that DEAD SPACE MONSTERS UNITE!!!! and maybe Serious Sam Monsters
    Shut up and take my Money!
    Testing And Sound Guy of Apocolyse Perk and Killstreak Mod
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  7. #327
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    the anticipation is killing me,

    i made this video with some of the duke monsters
    http://www.youtube.com/watch?v=HDetZPj1g1M

    those 2 games sound pretty good,


    i also crave some good zombie monsters,
    i have seen requests for zombies,
    since the 'zombies of nightmare' where great, but not awesome,
    maybe games like Dead Island or Left 4 Dead zombies,

    if i haven't said it before,
    INI is doing an awesome job on these monsters,
    thank you guys for these amazing monsters

  8. #328
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    lol Parkis, tea-bagging the monsters I'm still having tons of fun with the Quake4/Doom3/HL monsters
    (steam quake con sale!! I picked up doom3/quake4/ & resurrection!)

    Serious Sam 2 monsters (with ragdolls, natch) would be .... drool ....
    Last edited by papasfritas; 08-15-2012 at 11:29 PM.
    PEACE

  9. #329
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    Every body would love that BTW Ini is running into some difficulty with Dead Space Monsters and he said he could do the Serious Sam Classic Monsters with Khnum before they come out

    Edit:Back To topic How about some Minecraft Monsters
    Last edited by hunterman; 09-03-2012 at 02:03 PM.
    Shut up and take my Money!
    Testing And Sound Guy of Apocolyse Perk and Killstreak Mod
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  10. #330
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    The Blood monsters just came out.
    What we need is Blood guns. YARM's Goldeneye bombs work as functional dynamite equivalents but they do not bounce.
    ClassicOuch needs more old female and gib sounds.

  11. #331
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    you fool i was getting to that but anyways "blood its Everywhere! its on the drapes, its on my couch, its on my nightstand, its even on my sandvitch!." Blood Monsters
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    Testing And Sound Guy of Apocolyse Perk and Killstreak Mod
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  12. #332
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    i think i might shed a tear because this may be one of the coolest things to come to ut2004,
    i may be the only one to think so, but the blood monsters were some of the coolest ever,

    back in the day that game had just the right dark humor and atmosphere,
    and just at the right time of year, they are back 0-)

  13. #333
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    I have made a good server capible Invasion match it has Skaarj Pack,Satore Monster Pack, Special Skaarj Pack,U4E,WhetamInv3,and Fraghouse Invasion Monsters that is a good Invasion Match
    Shut up and take my Money!
    Testing And Sound Guy of Apocolyse Perk and Killstreak Mod
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  14. #334
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    there should be a mod of sorts where every monster will turn on other monster actors and not just player actors

  15. #335
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    What like Monster Infighting
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  16. #336
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    i was thinking about the same thing,
    maybe like a mutator that would make the monsters fight each other,

    since there are some really cool monster packs,
    you could have them fight each other,
    or they attack you and attack any other monster of a different species,

    i think i read that having monsters fight each other doesn't fit the invasion style monters,
    and that they would have to be in a class of there own to be able to do that,

    but if it is possible to make a mutator to have a 'monsters attack each other' option,
    that would be amazing in itself

  17. #337
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    You would need to switch out the controller class for the monsters to have them recognize each other which should be "accomplishable" unless the monsters use their own custom controllers already. The trick is to make sure the 'seemonster' event stub is programmed and that some sort of 'team/species' code is included.
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  18. #338
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    yeah that's the problem

    which each monster packs more or less having their own controller classes(e.g. doom monsters or quake monsters or HL2 monsters), it might be difficult trying to do so

  19. #339
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    besides some of my monsterpacks fights with eachother
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  20. #340
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    No mimes or bystanders?

  21. #341
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    is there a quick way of turning a model with a standard UT2004 skeleton into a monster?
    would really like to see this guy as a boss using InvasionPro..

  22. #342

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    Quote Originally Posted by tidel View Post
    is there a quick way of turning a model with a standard UT2004 skeleton into a monster?
    would really like to see this guy as a boss using InvasionPro..
    Yup. It's quite easy to turn a model into a UT2004 monster (although it can get quite complicated too, depending on what you'd like to do).

    The bare minimum of what you'd want to do is probably extend the Satore NaliFighter class, and set the mesh to the model you'd like for it to use.

    Ex.

    Code:
    class MyResidentEvilMonster extends NaliFighter;
    
    defaultproperties
    {
    Mesh=SkeletalMesh'MyResidentEvilMonsterAnims.MyMesh'
    }

  23. #343
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    yeah, just make a monster class and assign the mesh with the mesh name of the model you want

    and assign the anims

    I'm more interested as to where that nemesis model came from though

  24. #344
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    Looks like Ultimate Marvel Vs. Cacpcom 3.

    A voice pack for him would be easy. All he would say is "grr" and "stars".
    ClassicOuch needs more old female and gib sounds.

  25. #345
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    Quote Originally Posted by Wail of Suicide View Post
    extend the Satore NaliFighter class, and set the mesh to the model you'd like for it to use.
    Quote Originally Posted by Budboy View Post
    yeah, just make a monster class and assign the mesh with the mesh name of the model you want...I'm more interested as to where that nemesis model came from though
    Quote Originally Posted by arbee View Post
    Looks like Ultimate Marvel Vs. Cacpcom 3. A voice pack for him would be easy. All he would say is "grr" and "stars".
    i apologize, i'm mad noob to UnrealScript. Figured out how to use the ucc make command and was able to extend the Monster class with a "NemesisMonster", but the "defaultproperties" code kept shooting an Error, Unexpected 'defaultproperties'. not sure what i'm doing wrong. Basically a bunch of default Jakob models running at the player. Part of me wants to give up, but the idea of Nemesis with a huge health bar, shooting rockets, & roaring "grrr" & "stars" sounds oh so appealing. especially if chris, jill, leon, & claire get some voicepacks. yes, the model is from UMVC3, you can download the model here. if anyone is interested, here's a link to a ~6min stream of my best friend & i trying to beat Nemesis, i forgot to turn my mic back on halfway through the stream though. also, if anyone is really anxious and more experienced, i'm more than willing to share the early model with anyone. he also needs a proper collision & karma..

  26. #346
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    i have only sub classed a monster and put a normal player character animation,
    it only had starter player weapons, but it seemed pretty easy to change weapons,
    i always thought if i wanted to do a monster, i would check through these tutorials first
    http://unreal.shaungoeppinger.com/tutorials.html

  27. #347
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    i did kinda what wailofsuicide suggested, but with the lucifer boss,
    i'm not sure how you change the weapon
    http://www.mediafire.com/?sw63sxc0sh1c0dt

  28. #348

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    Quote Originally Posted by tidel View Post
    i apologize, i'm mad noob to UnrealScript. Figured out how to use the ucc make command and was able to extend the Monster class with a "NemesisMonster", but the "defaultproperties" code kept shooting an Error, Unexpected 'defaultproperties'. not sure what i'm doing wrong. Basically a bunch of default Jakob models running at the player. Part of me wants to give up, but the idea of Nemesis with a huge health bar, shooting rockets, & roaring "grrr" & "stars" sounds oh so appealing. especially if chris, jill, leon, & claire get some voicepacks. yes, the model is from UMVC3, you can download the model here. if anyone is interested, here's a link to a ~6min stream of my best friend & i trying to beat Nemesis, i forgot to turn my mic back on halfway through the stream though. also, if anyone is really anxious and more experienced, i'm more than willing to share the early model with anyone. he also needs a proper collision & karma..
    Are you using UnrealEd to try to write script? Because it sounds like you are. (Also not recommended.)

  29. #349
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    Quote Originally Posted by Parkis G View Post
    i did kinda what wailofsuicide suggested, but with the lucifer boss, i'm not sure how you change the weapon
    yo, that's a crazy video, gonna show it to my friends!

    Quote Originally Posted by Wail of Suicide View Post
    Are you using UnrealEd to try to write script? Because it sounds like you are. (Also not recommended.)
    i was trying not to, but tried it for a bit. took me awhile to realize, but my main problem was that it couldn't find the NaliFighter superclass. then i tried the "SMPNaliFighter" class, included satoreMonsterPackv120 in the editpackages list, and it finally worked! right now he's working w/skin & animations. when i load him as a standard monster, it seems he uses numerous weapons, but when i load him as a boss he only has the melee weapon & quite aggressively chases everyone. need to figure out how to get him to only use the rocket launcher.

  30. #350
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    i'm really lovin the monsters that ini is doing,
    i'm sure he's got some really cool ones in the works,
    i thought i'd mention a few ideas of my own,
    and anyone else may have some monster ideas,

    first over anything i'd love to see some zombie monsters,
    here are some games, some of which i haven't played,
    Left 4 Dead
    Zombie Island
    Dead Island
    Land of the Dead (unreal engine 2)

    and another game which enemies that would make good monsters is STALKER,
    ive played Shadow of Chernobyl, Clear Sky, Call of Pripyat,
    the enemies are really cool
    http://cop.stalker-game.com/?page=monsters

    i really don't know how to do monsters,
    but if i could, they still wouldn't be as cool as ini's,

    but lately with the help of Tidel,
    i may be able to do some ut2004 custom model imports,
    and maybe even someday be able to do some monsters of my own,
    i see that ini has some tutorials on the matter

  31. #351
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    I think we need giant monsters

    and I'm not talking about hovertank big

    I'm talking hundred foot tall monsters

    One that comes to mind was the HL strider, cause not only was it tall, it had the properties of a vehicle, which means it's gonna wtfsquish you on contact

    But we need bigger, and more intimidating ones

    in b4 1000-meter giant crab

  32. #352
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    Quote Originally Posted by Budboy View Post
    I think we need giant monsters...we need bigger, and more intimidating ones
    totally agree! i tried scaling up Ini's Trex & Triceratops as bosses with mixed results. using a combination of scaling up in the animations file & as well as the drawscale in the invasionpro ini.
    watch this youtube video from 16:45 to 23:30 if you'd like to see them in action.
    but really, some monsters should be made huge

  33. #353
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    Well if somene take the time of importing Gears of war monsters we would have Corpsers And Brumaks
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  34. #354

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    Really, really big monsters are kind of problematic in that they typically can't navigate UT2004 maps well. Having a 100ft tall monster is somewhat less intimidating if he's trying to walk down a street and he can't maneuver because a stop sign or a hanging traffic light blocks his path. Imagine Godzilla without the property damage.

  35. #355
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    ^That just means said mosnter would be ideal with large maps, but of course spawning one in a small map would make problems

  36. #356
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    yeah, i say, let's just make hellah large maps for large monsters in particular. imagine a level called "the Danger Room" and waves of enemies keep getting generated. i know right? sounds like a pretty unique concept = )

  37. #357
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    if i was a bit more skilled, i'd love to work on Metal Gear Rex from Metal Gear Solid
    there's a reason his boss battle took place in a huge rectangle empty room with only a couple of metal crates to hide behind
    there's an XNA Lara model available for download, http://mrgameboy2012.deviantart.com/...-REX-310460946
    or maybe i'll just pay Ini to work on Nemesis & Metal Gear ::just emailed::
    Last edited by tidel; 09-28-2012 at 03:12 PM.

  38. #358
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    ^well, at least it is possible to import the said model into UnrealEd

  39. #359
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    well I tried to import it:



    it has a lot of textures though, jeebus
    Last edited by Budboy; 10-01-2012 at 11:05 AM.

  40. #360
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    Quote Originally Posted by Budboy View Post
    wow! you actually tried? what was your model conversion process from XNALara to UnrealEd?
    did you somehow manage to preserve the bones?
    usually if a mesh has that many textures i try to "consolidate into one image" using blender 2.49
    already imagining my Solid Snake & Liquid Snake models fighting against it's homing rockets, machine gun, lasers, etc.
    Last edited by tidel; 10-01-2012 at 03:11 PM.
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