Getting the character master skeletons in a format other than *.max
Does anyone know if there is a way to obtain the master skeletons for the UT3 Characters in a format other than the one used exclusively by 3D Studio Max? Epic only offers these skeletons in *.max format, which is, correct me if I am wrong, only compatible with the uber-expensive 3D Studio Max, which I cannot afford to purchase. I have only Milkshape and Blender, both of which can export to PSK and PSA files, but neither of which can import *.max files. Milkshape can also import PSK and PSA files. Of course, there may or may not be a plugin out there, but I kind of doubt it, as I have heard that the *.max format is a trade secret. Nevertheless, any help would be greatly appreciated.
What formats can Blender/Milkshape import? I could export the skeletons from MAX to a usable format for you, although you'll probably have to relink all the bones. The Master skeleton is animated in MAX using position/rotation constraints to a biped skeleton (a max-specific object), so exporting to any other format will "break" the rig.
edit: oh, and the .max file is a trade secret... even between versions of MAX (not backwards compatible in any way, argggh!).
I just exported the rigs to .OBJ, download here. You can delete all the BIP01_* parts, those are left over from MAX. The b_* objects are the actual bones in the rig. Hope this helps!
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Can you export it in COLLADA(.dae) or .obj format.
I use blender too.
i doubt its that easy, you must remeber the IK rigging that is in place in the max rig, if these are not correct the character will crash every time physics is used (maybe) but will be very bad on a hoverboard
- Warhammer 40,000 for UDK
- UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
True, I suppose I should provide a chart notating how the links should be set up:
Last edited by Archasis; 02-09-2009 at 03:32 PM.
Thanks, guys. I really appreciate it.